{"id":110917,"date":"2017-11-22T03:41:35","date_gmt":"2017-11-22T11:41:35","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/power-platform\/blog\/power-automate\/minecraft-connected-with-flow\/"},"modified":"2017-11-22T03:41:35","modified_gmt":"2017-11-22T11:41:35","slug":"minecraft-connected-with-flow","status":"publish","type":"power-automate","link":"https:\/\/www.microsoft.com\/en-us\/power-platform\/blog\/power-automate\/minecraft-connected-with-flow\/","title":{"rendered":"From Office 365 to Azure to Minecraft, connected with Flow"},"content":{"rendered":"
This week, read about a fun scenario from John Liu about how he automated Minecraft with Microsoft Flow. This article was orignally posted here<\/a>.<\/p>\n <\/p>\n Code Connection uses Minecraft commands – the option is called “activate cheats” – do this in a creative world.<\/p>\n <\/p>\n Code Connection is a separate executable. Run it outside of Minecraft – it’ll ask you to enter the command into Minecraft.<\/p>\n <\/p>\n <\/p>\n Use Postman to test your localhost:8080 and send a REST request. You’ll see your agent bot move.<\/p>\n <\/p>\n Congrats<\/strong> – you now have a REST endpoint that can send game commands to your Minecraft game.<\/p>\n At this point \u2013 there is a bunch of integration you can already do \u2013 any home IOT or webapplication can send REST to this endpoint \u2013 you just need to do a CORS (cross-origin-resource-sharing) call.<\/p>\nBackground<\/h2>\n
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Setting up Minecraft & Code Connection<\/h2>\n
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Setting up Flow Data Gateway<\/h2>\n