Cha Zhang的肖像

Cha Zhang

Principal Researcher

关于

Cha Zhang is a Principal Researcher in the Project MIX Group at Microsoft Research (Redmond, WA). He received the B.S. and M.S. degrees from Tsinghua University, Beijing, China in 1998 and 2000, respectively, both in Electronic Engineering, and the Ph.D. degree in Electrical and Computer Engineering from Carnegie Mellon University, in 2004. His current research focuses on applying various machine learning and computer graphics/computer vision techniques to multimedia applications, in particular, multimedia teleconferencing. During his graduate studies at CMU, he worked on various multimedia related projects including sampling and compression of image-based rendering data, 3D model database retrieval and active learning for database annotation, peer-to-peer networking, etc. Dr. Zhang has published more than 40 technical papers and holds 10+ U.S. patents. He won the best paper award at ICME 2007, the top 10% award at MMSP 2009, and the best student paper award at ICME 2010. He co-authored two books titled “Light Field Sampling” and “Boosting-Based Face Detection and Adaptation”, published by Morgan and Claypool in 2006 and 2010, respectively.

Dr. Zhang is a Senior Member of IEEE. He was the Publicity Chair for International Packet Video Workshop in 2002, the Program Co-Chair for the first Immersive Telecommunication Conference (IMMERSCOM) in 2007, the Steering Committee Co-Chair and Publicity Chair for IMMERSCOM 2009, the Program Co-Chair for the ACM Workshop on Media Data Integration (in conjunction with ACM Multimedia 2009), the Poster&Demo Chair for ICME 2011, and the Program Co-Chair for VCIP 2012 . He served as TPC members for many conferences including ACM Multimedia, CVPR, ICCV, ECCV, MMSP, ICME, ICPR, ICWL, etc. He currently serves as an Associate Editor for Journal of Distance Education Technologies, IPSJ Transactions on Computer Vision and Applications, and ICST Transactions on Immersive Telecommunications. He was a guest editor for Advances in Multimedia, Special Issue on Multimedia Immersive Technologies and Networking.