Microsoft Research blog
Microsoft Rocketbox avatar library now available for research and academic use
| Mar Gonzalez Franco and Eyal Ofek
Virtual reality technology has become popular in recent years thanks to the availability of more affordable systems. Today, we can put on a head-mounted display and find ourselves in a completely different world, a virtual one in which the more…
Giant steps and liberating spaces – Virtual Reality is making cool moves
Cool innovations are happening in how virtual reality researchers are resolving natural locomotion challenges and how they relate to story space, as well as in liberating users from the small, object-free player settings of today, to allow them to safely…
Uncanny Valley and the Sense of Touch
The notion of an “uncanny valley” is well known in robotics[1]. This is when increasing the realism of a robot’s human-like appearance can lead to feelings of unease—or even revulsion—as a robot becomes more and more (but never quite fully)…
Touching the Virtual: How Microsoft Research is Making Virtual Reality Tangible
“Ask yourself how you really want to interact with virtual objects? The simple answer is that we want to handle them as if they are real, just reach out a hand to grasp them, pick them up, feel what they’re…
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Anthony Steed
Visiting Researcher 2018
University College London