We exploit the falloff of visual acuity away from the gaze direction in the human visual system for dynamic 3D rendering. Through user studies, we have honed our system parameters and demonstrated the effectiveness of the system. We have also shown the system to bring significant performance increases, or equivalent reductions in hardware and power requirements, in typical 3D rendering applications on existing hardware. Finally, the method is easily integrated into existing 3D applications.
Personne
Desney Tan
Corporate Vice President and Managing Director, Microsoft Research Redmond
John Snyder
Principal Researcher
Steven Drucker
Partner Research Manager