HoloTable explored view-dependent rendering to simulate a 3D experience for visualizing data as a «holographic» («above-screen») or «volumetric» («below-screen») display.
Head-tracking using a Kinect sensor provided depth-cues via parallax. Anaglyph rendering could provide stereo images. Additional depth-cues were provided using screen «reflections».
Interaction was via direct multitouch manipulation on a touchscreen, such as a Perceptive Pixel display.
Personne
Dave Brown
Principal Engineer