HoloTable

Établi : July 1, 2015

HoloTable

HoloTable explored view-dependent rendering to simulate a 3D experience for visualizing data as a «holographic» («above-screen») or «volumetric» («below-screen») display.

Head-tracking using a Kinect sensor provided depth-cues via parallax. Anaglyph rendering could provide stereo images. Additional depth-cues were provided using screen «reflections».

Interaction was via direct multitouch manipulation on a touchscreen, such as a Perceptive Pixel display.

HoloTable

Content rendered «above» display with reflection depth cues

Personne

Portrait de Dave Brown

Dave Brown

Principal Engineer