Nouvelles et reportages
Research Collection – Shall we play a game?
From a research point of view, games offer an amazing environment in which to develop new machine learning algorithms and techniques. And we hope, in due course, that those new algorithms will feed back not just into gaming, but into…
Bringing virtual reality to people who are blind with an immersive sensory-based system
| Ed Cutrell et Eyal Ofek
Virtual reality (VR) is an incredibly exciting way to experience computing, providing users with intuitive and immersive means of interacting with information that attempts to mirror the way we naturally experience the world around us. In the past few years,…
Believe your ears – Hitting all the right notes in spatial sound rendering at ICASSP 2019
Mixed reality (MR) applications and devices are seeing increased adoption, integrating computation into the fabric of our daily lives. This requires realistic rendering of virtual audio-visual content to deliver sensory immersion to MR users. Producing renderings indistinguishable from reality within…
Project Triton and the physics of sound with Dr. Nikunj Raghuvanshi
Episode 68, March 20, 2019 – Today, Dr. Raghuvanshi talks about the unique challenges of simulating realistic sound on a budget (both money and CPU), explains how classic ideas in concert hall acoustics need a fresh take for complex games…
Dans l’actualité | Engadget
Microsoft Research helped ‘Gears of War 4’ sound so good
Sound propagation in games is usually modeled with tricks and manual markup work. Gears of War 4 uses Project Triton to perform physical analysis of an entire video game level with its materials to calculate its occlusion and reverb properties.…
Dans l’actualité | Vice
Making a Big Budget Video Game Is Riskier and Harder Than Ever. So Why Do It?
A breakthrough in sound engineering models how sound moves through any environment in Gears of War 4.
Dans l’actualité | Techradar
When it comes to sound, Gears of War 4 is the first game that doesn’t fake it
Gears of War 4 will be the first game in the world to use Triton, a sound technology that accurately maps sound in 3D spaces.