@inbook{pagulayan2006a, author = {Pagulayan, Randy and Gunn, Daniel and Romero, Ramon}, title = {A Gameplay-Centered Design Framework for Human Factors in Games}, booktitle = {International Encyclopedia of Ergonomics and Human Factors}, year = {2006}, month = {May}, abstract = {The previous edition of the International Encyclopedia of Ergonomics and Human Factors made history as the first unified source of reliable information drawn from many realms of science and technology and created specifically with ergonomics professionals in mind. It was also a winner of the Best Reference Award 2002 from the Engineering Libraries Division, American Society of Engineering Education, USA, and the Outstanding Academic Title 2002 from Choice Magazine. Not content to rest on his laurels, human factors and ergonomics expert Professor Waldemar Karwowski has overhauled his standard-setting resource, incorporating coverage of tried and true methods, fundamental principles, and major paradigm shifts in philosophy, thought, and design. Demonstrating the truly interdisciplinary nature of this field, these changes make the second edition even more comprehensive, more informative, more, in a word, encyclopedic. Keeping the format popularized by the first edition, the new edition has been completely revised and updated. Divided into 13 sections and organized alphabetically within each section, the entries provide a clear and simple outline of the topics as well as precise and practical information. The book reviews applications, tools, and innovative concepts related to ergonomic research. Technical terms are defined (where possible) within entries as well as in a glossary. Students and professionals will find this format invaluable, whether they have ergonomics, engineering, computing, or psychology backgrounds. Experts and researchers will also find it an excellent source of information on areas beyond the range of their direct interests.}, publisher = {Taylor & Francis}, url = {http://approjects.co.za/?big=en-us/research/publication/a-gameplay-centered-design-framework-for-human-factors-in-games/}, pages = {1314-1319}, edition = {2}, }