@article{thul2018approximate, author = {Thul, Daniel and Ladický, Ľubor and Jeong, SoHyeon and Pollefeys, Marc}, title = {Approximate convex decomposition and transfer for animated meshes}, year = {2018}, month = {November}, abstract = {Many geometric quantities can be computed efficiently for convex meshes. For general meshes, methods for approximate convex decomposition have been developed that decompose a static, non-convex object into a small set of approximately convex parts. The convex hulls of those parts can then be used as a piecewise convex approximation to the original mesh. While previous work was only concerned with static meshes, we present a method for decomposing animated 3D meshes into temporally coherent approximately convex parts. Given a mesh and several training frames---that is, different spatial configurations of its vertices---we precompute an approximate convex decomposition that is independent of any specific frame. Such a decomposition can be transferred in real-time to novel, unseen frames. We apply our method to a variety of pre-animated meshes as well as a 3D character interactively controlled by a user's body pose. We further demonstrate that our method enables real-time physics simulations to interact with animated meshes.}, url = {http://approjects.co.za/?big=en-us/research/publication/approximate-convex-decomposition-and-transfer-for-animated-meshes/}, journal = {ACM Transactions on Graphics (TOG) TOG}, volume = {37}, number = {6}, note = {International Conference on Computer Graphics and Interactive Techniques (SIGGRAPH 2018)}, }