@article{bernhardspanlangand2014how, author = {, Bernhard Spanlang and , Jean-Marie Normand and , David Borland and , Konstantina Kilteni and Giannopoulos, Elias and Pomés, Ausiàs and Gonzalez Franco, Mar and Marcos, Daniel Pérez and Arroyo-Palacios, Jorge and , Xavi Navaro Muncunill and , Mel Slater}, title = {How to build an embodiment lab: achieving body representation illusions in virtual reality}, year = {2014}, month = {November}, abstract = {Advances in computer graphics algorithms and virtual reality (VR) systems, together with the reduction in cost of associated equipment, have led scientists to consider VR as a useful tool for conducting experimental studies in fields such as neuroscience and experimental psychology. In particular virtual body ownership, where the feeling of ownership over a virtual body is elicited in the participant, has become a useful tool in the study of body representation in cognitive neuroscience and psychology, concerning how the brain represents the body. Although VR has been shown to be a useful tool for exploring body ownership illusions, integrating the various technologies necessary for such a system can be daunting. In this paper, we discuss the technical infrastructure necessary to achieve virtual embodiment. We describe a basic VR system and how it may be used for this purpose, and then extend this system with the introduction of real-time motion capture, a simple haptics system and the integration of physiological and brain electrical activity recordings.}, publisher = {Frontiers}, url = {http://approjects.co.za/?big=en-us/research/publication/build-embodiment-lab-achieving-body-representation-illusions-virtual-reality/}, journal = {Frontiers in Robotics and AI}, volume = {1}, edition = {Frontiers in Robotics and AI}, }