@inproceedings{edge2013spatialease, author = {Edge, Darren and Cheng, Kai-Yin and Whitney, Michael}, title = {SpatialEase: Learning Language through Body Motion}, booktitle = {CHI 2013 Conference on Human Factors in Information Systems}, year = {2013}, month = {April}, abstract = {Games that engage both mind and body by targeting users’ kinesthetic intelligence have the potential to transform the activity of learning across a wide variety of domains. To investigate this potential in the context of second language learning, we have developed SpatialEase: a Kinect game for the body-based learning of language that is grounded in space and motion. In this game, learners respond to audio commands in the second language by moving their bodies in space, while a game mechanic based on distributed cued-recall supports learning over time. Our comparison of SpatialEase with the popular Rosetta Stone software for learner of Mandarin Chinese showed similar learning gains over a single session and generated several key implications for the future design of mixed-modality learning systems.}, publisher = {ACM}, url = {http://approjects.co.za/?big=en-us/research/publication/spatialease-learning-language-through-body-motion/}, edition = {CHI 2013 Conference on Human Factors in Information Systems}, }