{"version":"1.0","provider_name":"Microsoft Research","provider_url":"https:\/\/www.microsoft.com\/en-us\/research","author_name":"Nikunj Raghuvanshi","author_url":"https:\/\/www.microsoft.com\/en-us\/research\/people\/nikunjr\/","title":"Real-time Physically-based Sound Synthesis for Games - Microsoft Research","type":"rich","width":600,"height":338,"html":"
Real-time Physically-based Sound Synthesis for Games<\/a><\/blockquote>