{"version":"1.0","provider_name":"Microsoft Research","provider_url":"https:\/\/www.microsoft.com\/en-us\/research","author_name":"Lin Liang","author_url":"https:\/\/www.microsoft.com\/en-us\/research\/people\/lliang\/","title":"Real-Time Texture Synthesis By Patch-Based Sampling - Microsoft Research","type":"rich","width":600,"height":338,"html":"
Real-Time Texture Synthesis By Patch-Based Sampling<\/a><\/blockquote>