{"id":169579,"date":"2007-02-12T15:56:54","date_gmt":"2007-02-12T23:56:54","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/project\/giano\/"},"modified":"2021-12-31T17:58:55","modified_gmt":"2022-01-01T01:58:55","slug":"giano","status":"publish","type":"msr-project","link":"https:\/\/www.microsoft.com\/en-us\/research\/project\/giano\/","title":{"rendered":"Giano"},"content":{"rendered":"
Giano is a simulation framework for the full-system simulation of arbitrary computer systems, with special emphasis on the hardware-software co-development of system software and Real-Time embedded applications.<\/p>\n
Overview<\/strong><\/p>\n Giano allows the simultaneous execution of binary code on a simulated microprocessor and of Verilog code on a simulated FPGA, within a single target system capable of interacting in Real-Time with the outside world. The graphical user interface uses Visio to create the interconnection graph of the user-provided simulation modules in PlatformXML, an XML-based configuration description language. Giano’s design is guided by the two goals of maximizing the tool’s extensibility and to leverage other existing tools to the maximum extent possible. Giano is the first simulator that supports Real-Time Simulation and the symbolic performance analysis of dynamically loaded software. Simulations can be saved\u00a0and later restored for easier experimentation. Experience with several projects indicates that the tool is effective in reducing the development and maintenance time for system software and for embedded applications. The most visible benefits are a shorter modify-compile-test cycle, better support for performance tuning and improved flaw detection. The latest release has added\u00a0a checkpoint\/restore facility, new modules, and\u00a0many new full-system examples.<\/p>\n Giano is freely available in source and binary form for non-commercial use. The latest release\u00a0includes a number of demonstration systems, embedded boards, the eMIPS extensible processor, early product prototypes for SPOT and the Xbox360,\u00a0a PC running WinCE, and\u00a0historical systems like the VAX.\u00a0\u00a0This PDF file <\/a>can help you get started. This 2.0MB PowerPoint file <\/a>is the basis for a tutorial<\/a> presented at the RTAS 2007<\/a> conference. See the reports below for more information.<\/p>\n Current release: Version 3.1<\/a>.<\/p>\n\t