{"id":170182,"date":"2009-01-05T16:12:45","date_gmt":"2009-01-05T16:12:45","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/project\/kodu\/"},"modified":"2020-06-29T07:39:53","modified_gmt":"2020-06-29T14:39:53","slug":"kodu","status":"publish","type":"msr-project","link":"https:\/\/www.microsoft.com\/en-us\/research\/project\/kodu\/","title":{"rendered":"Kodu"},"content":{"rendered":"

\"KoduKodu is a new visual programming language made specifically for creating games. It is designed to be accessible for children and enjoyable for anyone. The programming environment runs on the Xbox, allowing rapid design iteration using only a game controller for input.<\/p>\n

 <\/p>\n

Programming as a Creative Medium<\/h2>\n

\"screenshot<\/span><\/span><\/p>\n

The core of the\u00a0Kodu project is the programming user interface. The language is simple and entirely icon-based. Programs are composed of pages, which are broken down into rules, which are further divided into conditions and actions. Conditions are evaluated simultaneously.<\/p>\n

The\u00a0Kodu language is designed specifically for game development and provides specialized primitives derived from gaming scenarios. Programs are expressed in physical terms, using concepts like vision, hearing, and time to control character behavior. While not as general-purpose as classical programming languages,\u00a0Kodu can express advanced game design concepts in a simple, direct, and intuitive manner.<\/p>\n

Kodu Screen Shots<\/h2>\n
\"screenshot<\/a>

Game load \/ community screen.<\/p><\/div>\n

\"Turtle<\/a>

Yes, we have a turtle.<\/p><\/div>\n

\"\"physical\"<\/a>

“Physical” sensors are used as rule input.<\/p><\/div>\n

\"Stick<\/a>

Stick can’t walk but he packs a wallop.<\/p><\/div>\n\t\t\t

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