About<\/h2>\n
Typically the experience of painting on a computer is nothing like painting in the real world. Real painting is actually a very complex phenomenon \u2013 a 3D brush consisting of thousands of individually deforming bristles, interacting with viscous fluid paint and a rough-surfaced canvas to create rich, complex strokes. Until fairly recently, the amount of computing power available on a typical home computer simply hasn’t been sufficient to attempt simulating such a real-world painting experience in any detail. Project Gustav aims to leverage the increasing power of the PC and ever faster graphics processors and combine that with a natural user interface, to bring a rich painting experience to a wide audience including hobbyists and professionals alike. The result is a prototype system that contains some of the world\u2019s most advanced algorithms for natural painting.<\/p>\n<\/div>\n
Videos: Gustav Paint System Demonstration<\/h2>\n\n- Demo at Techfest 2010 (opens in new tab)<\/span><\/a> with Nick Kamuda<\/li>\n
- Featured in Bill Buxton’s keynote at MIX 2010 (opens in new tab)<\/span><\/a>. Note the use of a multi-touch\u00a0& on-screen stylus device. Full keynote here (opens in new tab)<\/span><\/a>.<\/li>\n<\/ul>\n
Image Gallery<\/h2>\n<\/div>\n\nHere are a few images that were created by users of Project Gustav, and demonstrations of some of the realistic mixing and blending effects enabled by Project Gustav’s new painting algorithms.<\/p>\n
Image Gallery<\/h2>\n<\/div>\n\nHere are a few images that were created by users of Project Gustav, and demonstrations of some of the realistic mixing and blending effects enabled by Project Gustav’s new painting algorithms.<\/p>\n
Here are a few images that were created by users of Project Gustav, and demonstrations of some of the realistic mixing and blending effects enabled by Project Gustav’s new painting algorithms.<\/p>\n