{"id":170652,"date":"2011-01-25T09:18:30","date_gmt":"2011-01-25T09:18:30","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/project\/human-pose-estimation-for-kinect\/"},"modified":"2022-09-07T10:53:34","modified_gmt":"2022-09-07T17:53:34","slug":"human-pose-estimation-for-kinect","status":"publish","type":"msr-project","link":"https:\/\/www.microsoft.com\/en-us\/research\/project\/human-pose-estimation-for-kinect\/","title":{"rendered":"Human Pose Estimation for Kinect"},"content":{"rendered":"

\"\"Kinect for Xbox 360 and Windows makes you the controller by fusing 3D imaging hardware with markerless human-motion capture software. Our group investigates such software. Mixing computer vision, graphics, and machine learning techniques, we look at how to build algorithms that can learn to recognize human poses quickly and reliably.<\/p>\n

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Images<\/h1>\n\n\n\n\n
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Traditional RGB image<\/span><\/span><\/td>\n

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Image from new depth sensing camera<\/span><\/span><\/td>\n<\/tr>\n

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Body parts inferred by our recognition algorithm<\/span><\/span><\/td>\n

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3D body part position proposals<\/span><\/span><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/div>\n

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Related Press<\/h3>\n