{"id":236277,"date":"2016-06-03T13:39:06","date_gmt":"2016-06-03T20:39:06","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?post_type=msr-project&p=236277"},"modified":"2018-07-16T17:32:51","modified_gmt":"2018-07-17T00:32:51","slug":"cloud-powered-vr","status":"publish","type":"msr-project","link":"https:\/\/www.microsoft.com\/en-us\/research\/project\/cloud-powered-vr\/","title":{"rendered":"Cloud and Edge Mobile Mixed Reality"},"content":{"rendered":"

Our goal is to enable mobile devices to deliver fully immersive and untethered mixed reality experiences. We investigate how to enable this experiences in battery-powered devices through leveraging resources available in either nearby edge devices or the cloud. Some of the challenges we study include latency hiding and bandwidth reduction on cloud streaming, pre-rendering and caching virtual worlds, HMD display power efficiency, render and ML offload as well as edge node scheduling of VR\/AR\/MR workloads. We have produced several prototypes and published our results in top conferences. Our work has been featured in the press several times.<\/p>\n

In The News<\/strong><\/p>\n

Check out what the press has to say about our work.<\/p>\n