{"id":312002,"date":"2016-10-27T13:53:37","date_gmt":"2016-10-27T20:53:37","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?post_type=msr-project&p=312002"},"modified":"2020-12-01T18:11:13","modified_gmt":"2020-12-02T02:11:13","slug":"rich-haptic-feedback-in-virtual-reality","status":"publish","type":"msr-project","link":"https:\/\/www.microsoft.com\/en-us\/research\/project\/rich-haptic-feedback-in-virtual-reality\/","title":{"rendered":"Rich Haptic Feedback in Virtual Reality"},"content":{"rendered":"
Lung-Pan Chang, Eyal Ofek, Christian Holz, Hrvoje Benko & Andrew D. Wilson PDF<\/a> \u00a0 Video<\/a><\/p>\n <\/p>\n Hrvoje Benko, Christian Holz, Mike Sinclair, and Eyal Ofek PDF<\/a> \u00a0 Video<\/a><\/p>\n <\/p>\n Mahdi Azmandian, Mark Hancock, Hrvoje Benko, Eyal Ofek, and Andrew Wilson. PDF<\/a> \u00a0 Video<\/a> \u00a0 Talk<\/a><\/p>\n <\/p>\n
\nSparse Haptic Proxy: Touch Feedback in Virtual Environments Using a General Passive Prop<\/strong>
\nIn proceedings<\/span> of ACM CHI 2017<\/em><\/p>\n
\nNormalTouch and TextureTouch: High-fidelity 3D Haptic Shape Rendering on Handheld Virtual Reality Controllers.
\n<\/strong>In proceedings of ACM UIST 2016<\/em><\/p>\n
\nHaptic Retargeting: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experiences.
\n<\/strong> In proceedings of ACM CHI 2016<\/em><\/p>\nRelated postings<\/h2>\n