{"id":327863,"date":"2016-11-28T10:39:14","date_gmt":"2016-11-28T18:39:14","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?post_type=msr-project&p=327863"},"modified":"2017-10-20T13:59:05","modified_gmt":"2017-10-20T20:59:05","slug":"superbreak-using-interactivity-enhance-ergonomic-typing-breaks","status":"publish","type":"msr-project","link":"https:\/\/www.microsoft.com\/en-us\/research\/project\/superbreak-using-interactivity-enhance-ergonomic-typing-breaks\/","title":{"rendered":"SuperBreak: Using Interactivity to Enhance Ergonomic Typing Breaks"},"content":{"rendered":"

Repetitive strain injuries and ergonomics concerns have become increasingly significant health issues as a growing number of individuals frequently use computers for long periods of time. Currently, limited software mechanisms exist for managing ergonomics; the most well-known are “break-reminder” packages that schedule and recommend typing breaks. Yet despite the proven benefits of taking breaks, such packages are rarely adopted due to the over-head of introducing periodic interruptions into a user.s workflow. In this paper, we describe SuperBreak, a break-reminder package that provides hands-free interactions during breaks, with the goal of encouraging users to take more breaks and enhancing the benefits of those breaks. In a field study of 26 knowledge workers, 85% preferred SuperBreak over a traditional break-reminder system, and on average participants took a higher percentage of the interactive breaks suggested to them. Our results highlight the value of interactivity for improving the adoption and retention of ergonomic break practices.<\/p>\n

Our CHI 2008 paper: [ pdf<\/a> ]<\/p>\n