{"id":369041,"date":"2017-03-05T16:32:33","date_gmt":"2017-03-06T00:32:33","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?post_type=msr-project&p=369041"},"modified":"2020-03-12T17:25:44","modified_gmt":"2020-03-13T00:25:44","slug":"face-animation","status":"publish","type":"msr-project","link":"https:\/\/www.microsoft.com\/en-us\/research\/project\/face-animation\/","title":{"rendered":"Face Animation"},"content":{"rendered":"

\"\" \"\"<\/p>\n

Video: Making Faces (opens in new tab)<\/span><\/a>.\u00a0An actress reads from a script designed to provide maximal phonetic coverage (we were planning to do automatic lip sync as a follow-on research project but never got around to it). Hence the funky monologue.<\/p>\n

Real-time, Photo-realistic, Physically Based\u00a0Fine-scale Human Skin Structure Rendering (opens in new tab)<\/span><\/a><\/p>\n

A. Haro, B. Guenter, and I. Essa, Proceedings 12th Eurographics Workshop on Rendering, London, England, June 2001<\/p>\n

Modeling and Rendering for Realistic Facial Animation (opens in new tab)<\/span><\/a><\/p>\n

Stephen R. Marschner, Brian Guenter, and Sashi Raghupathy,\u00a011th Eurographics Rendering Workshop, 2000<\/p>\n","protected":false},"excerpt":{"rendered":"

Video: Making Faces.\u00a0An actress reads from a script designed to provide maximal phonetic coverage (we were planning to do automatic lip sync as a follow-on research project but never got around to it). Hence the funky monologue. Real-time, Photo-realistic, Physically Based\u00a0Fine-scale Human Skin Structure Rendering A. Haro, B. Guenter, and I. Essa, Proceedings 12th Eurographics […]<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","footnotes":""},"research-area":[13551],"msr-locale":[268875],"msr-impact-theme":[],"msr-pillar":[],"class_list":["post-369041","msr-project","type-msr-project","status-publish","hentry","msr-research-area-graphics-and-multimedia","msr-locale-en_us","msr-archive-status-active"],"msr_project_start":"2000-01-01","related-publications":[],"related-downloads":[],"related-videos":[],"related-groups":[],"related-events":[],"related-opportunities":[],"related-posts":[],"related-articles":[],"tab-content":[],"slides":[],"related-researchers":[],"msr_research_lab":[199565],"msr_impact_theme":[],"_links":{"self":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-project\/369041"}],"collection":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-project"}],"about":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/types\/msr-project"}],"version-history":[{"count":3,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-project\/369041\/revisions"}],"predecessor-version":[{"id":642819,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-project\/369041\/revisions\/642819"}],"wp:attachment":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/media?parent=369041"}],"wp:term":[{"taxonomy":"msr-research-area","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/research-area?post=369041"},{"taxonomy":"msr-locale","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-locale?post=369041"},{"taxonomy":"msr-impact-theme","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-impact-theme?post=369041"},{"taxonomy":"msr-pillar","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-pillar?post=369041"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}