{"id":439038,"date":"2017-11-10T10:00:33","date_gmt":"2017-11-10T18:00:33","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?post_type=msr-project&p=439038"},"modified":"2020-03-13T17:34:27","modified_gmt":"2020-03-14T00:34:27","slug":"microsoft-hands-free-sound-machine","status":"publish","type":"msr-project","link":"https:\/\/www.microsoft.com\/en-us\/research\/project\/microsoft-hands-free-sound-machine\/","title":{"rendered":"Microsoft Hands-Free Sound Machine"},"content":{"rendered":"
Hands-Free Music<\/a>|Sound Machine<\/b><\/a>|Sound Jam<\/a>|Expressive Pixels<\/a><\/div>\n

\"Screen
\nMicrosoft Hands-Free Sound Machine is an eye-controlled, 16-step sound sequencer that provides users the ability to generate musical compositions via a combination of .wav and midi samples, and supports output to physical instruments as well as stage effects.<\/p>\n

Physical instrument playback (with supporting visual affordances) are supported, as well as standard .midi and .wav output.<\/p>\n

One of the things we experimented with in this release was converting pre-recorded .wav clips of PALS* voices, which had been “banked” for conventional use with an AAC** system into sample sets to be adapted and used as instruments for artist.<\/p>\n

Composition and semi-live, loop-based playback are supported via a single-state dwell-based interface.
\n
<\/p>\n

Get started with Sound Machine<\/h2>\n\t\t\t
\n\t\t\t\t\t\t\t
\n\t\t\t\t\t\n\t\t\t\t\t\t