{"id":443301,"date":"2017-12-07T16:52:47","date_gmt":"2017-12-08T00:52:47","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?post_type=msr-project&p=443301"},"modified":"2019-05-22T12:09:15","modified_gmt":"2019-05-22T19:09:15","slug":"a-panorama-of-the-skies","status":"publish","type":"msr-project","link":"https:\/\/www.microsoft.com\/en-us\/research\/project\/a-panorama-of-the-skies\/","title":{"rendered":"A Panorama of the Skies"},"content":{"rendered":"\t\t\t
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Using RoomAlive Toolkit to transform the experience of a normal conference a room into an ever-changing skyspace.<\/h2>

A Panorama of the Skies<\/em> is a prototype of an immersive audiovisual installation<\/em> created in collaboration between Maja Petri\u0107<\/a>, an artist, and Hrvoje Benko<\/a>, a human-computer interaction researcher at Microsoft Research<\/em>. Together they have been researching possibilities of immersive technologies through which a space can be experienced emotionally.<\/p>

Exhibited: December 2015 \u2013 March 2016<\/em><\/p>

The sound was created by Daniel Peterson<\/a>, a doctoral student at the University of Washington\u2019s Center for Digital Art and Experimental Media<\/em> with an emphasis on composition and 3D spatial sound using ambisonics. Using recordings of natural sounds, he has created an immersive soundscape that modulates between the real and the imaginary by the use of experimental 3D audio techniques to create diffuse soundfields.<\/p>