{"id":454161,"date":"2020-03-01T16:36:25","date_gmt":"2018-04-09T15:45:04","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?post_type=msr-project&p=454161"},"modified":"2020-11-12T13:54:50","modified_gmt":"2020-11-12T21:54:50","slug":"project-zanzibar","status":"publish","type":"msr-project","link":"https:\/\/www.microsoft.com\/en-us\/research\/project\/project-zanzibar\/","title":{"rendered":"Project Zanzibar"},"content":{"rendered":"
We began with a simple thought – what if we could blur the divide between the physical and digital worlds? What if you could play with physical toys, cards, and blocks, and watch your actions come alive on the screen?<\/em><\/p>\n Project Zanzibar is a flexible<\/em>, portable mat<\/em> that can sense and track physical objects<\/strong>, identify what they are<\/strong>, and allow you to interact through multi-touch and hover gestures<\/strong>.<\/p>\n Every object in the Project Zanzibar platform has a globally unique identifier (ID), which means data can be stored for each unique object. Collectible cards can gain points and XP, gaining value over time. Toys can learn their own history and tell unique stories. These natural ways of manipulating the world opens up a world of possibilities in terms of how people can play, learn and interact between the physical and digital world. <\/strong>Watch our working demo video below!<\/em><\/p>\n