{"id":1035108,"date":"2024-05-16T14:16:21","date_gmt":"2024-05-16T21:16:21","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?post_type=msr-research-item&p=1035108"},"modified":"2024-06-05T11:14:29","modified_gmt":"2024-06-05T18:14:29","slug":"player-driven-emergence-in-llm-driven-game-narrative","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/player-driven-emergence-in-llm-driven-game-narrative\/","title":{"rendered":"Player-Driven Emergence in LLM-Driven Game Narrative"},"content":{"rendered":"

We explore how interaction with large language models (LLMs) can give rise to emergent behaviors, empowering players to participate in the evolution of game narratives. Our testbed is a text-adventure game in which players attempt to solve a mystery under a fixed narrative premise, but can freely interact with non-player characters generated by GPT-4, a large language model. We recruit 28 gamers to play the game and use GPT-4 to automatically convert the game logs into a node-graph representing the narrative in the player\u2019s gameplay. We find that through their interactions with the non-deterministic behavior of the LLM, players are able to discover interesting new emergent nodes that were not a part of the original narrative but have potential for being fun and engaging. Players that created the most emergent nodes tended to be those that often enjoy games that facilitate discovery, exploration and experimentation.<\/p>\n","protected":false},"excerpt":{"rendered":"

We explore how interaction with large language models (LLMs) can give rise to emergent behaviors, empowering players to participate in the evolution of game narratives. Our testbed is a text-adventure game in which players attempt to solve a mystery under a fixed narrative premise, but can freely interact with non-player characters generated by GPT-4, a […]<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","footnotes":""},"msr-content-type":[3],"msr-research-highlight":[],"research-area":[13556,13545],"msr-publication-type":[193716],"msr-product-type":[],"msr-focus-area":[],"msr-platform":[],"msr-download-source":[],"msr-locale":[268875],"msr-post-option":[],"msr-field-of-study":[265860,246808],"msr-conference":[],"msr-journal":[],"msr-impact-theme":[],"msr-pillar":[],"class_list":["post-1035108","msr-research-item","type-msr-research-item","status-publish","hentry","msr-research-area-artificial-intelligence","msr-research-area-human-language-technologies","msr-locale-en_us","msr-field-of-study-ai-in-games","msr-field-of-study-natural-language-processing"],"msr_publishername":"","msr_edition":"","msr_affiliation":"","msr_published_date":"2024-8-5","msr_host":"","msr_duration":"","msr_version":"","msr_speaker":"","msr_other_contributors":"","msr_booktitle":"","msr_pages_string":"","msr_chapter":"","msr_isbn":"","msr_journal":"","msr_volume":"","msr_number":"","msr_editors":"","msr_series":"","msr_issue":"","msr_organization":"","msr_how_published":"","msr_notes":"","msr_highlight_text":"","msr_release_tracker_id":"","msr_original_fields_of_study":"","msr_download_urls":"","msr_external_url":"","msr_secondary_video_url":"","msr_longbiography":"","msr_microsoftintellectualproperty":1,"msr_main_download":"","msr_publicationurl":"","msr_doi":"","msr_publication_uploader":[{"type":"url","viewUrl":"false","id":"false","title":"https:\/\/arxiv.org\/abs\/2404.17027","label_id":"243109","label":0}],"msr_related_uploader":"","msr_attachments":[],"msr-author-ordering":[{"type":"text","value":"Xiangyu Peng","user_id":0,"rest_url":false},{"type":"text","value":"Jessica Quaye","user_id":0,"rest_url":false},{"type":"user_nicename","value":"Sudha Rao","user_id":38341,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Sudha Rao"},{"type":"user_nicename","value":"Weijia Xu","user_id":42636,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Weijia Xu"},{"type":"text","value":"Portia Botchway","user_id":0,"rest_url":false},{"type":"user_nicename","value":"Chris Brockett","user_id":31423,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Chris Brockett"},{"type":"user_nicename","value":"Nebojsa Jojic","user_id":32384,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Nebojsa Jojic"},{"type":"text","value":"Gabriel DesGarennes","user_id":0,"rest_url":false},{"type":"text","value":"Ken Lobb","user_id":0,"rest_url":false},{"type":"user_nicename","value":"Michael Xu","user_id":41979,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Michael Xu"},{"type":"user_nicename","value":"JORGE LEANDRO","user_id":42261,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=JORGE LEANDRO"},{"type":"text","value":"Claire Jin","user_id":0,"rest_url":false},{"type":"user_nicename","value":"Bill Dolan","user_id":31229,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Bill Dolan"}],"msr_impact_theme":[],"msr_research_lab":[199565],"msr_event":[],"msr_group":[144736],"msr_project":[1064877],"publication":[],"video":[],"download":[],"msr_publication_type":"inproceedings","related_content":{"projects":[{"ID":1064877,"post_title":"Emergence","post_name":"emergence","post_type":"msr-project","post_date":"2024-08-02 12:11:11","post_modified":"2024-08-07 13:55:55","post_status":"publish","permalink":"https:\/\/www.microsoft.com\/en-us\/research\/project\/emergence\/","post_excerpt":"Creators, players and AI models collaboratively build and evolve games over time In this project, we explore how game creators, players and generative AI models can collaboratively build and continually evolve games over time. We are currently looking at game narratives and non-player character definitions and dialogues, but eventually hope to apply this paradigm to the creation of entire game worlds. 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