{"id":150690,"date":"2007-01-01T00:00:00","date_gmt":"2007-01-01T00:00:00","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/msr-research-item\/trueskilltm-a-bayesian-skill-rating-system\/"},"modified":"2018-10-16T20:07:09","modified_gmt":"2018-10-17T03:07:09","slug":"trueskilltm-a-bayesian-skill-rating-system","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/trueskilltm-a-bayesian-skill-rating-system\/","title":{"rendered":"TrueSkill(TM): A Bayesian Skill Rating System"},"content":{"rendered":"
\n

We present a new Bayesian skill rating system which can be viewed as a generalisation of the Elo system used in Chess. The new system tracks the uncertainty about player skills, explicitly models draws, can deal with any number of competing entities and can infer individual skills from team results. Inference is performed by approximate message passing on a factor graph representation of the model. We present experimental evidence on the increased accuracy and convergence speed of the system compared to Elo and report on our experience with the new rating system running in a large-scale commercial online gaming service under the name of TrueSkill.<\/p>\n<\/div>\n

<\/p>\n","protected":false},"excerpt":{"rendered":"

We present a new Bayesian skill rating system which can be viewed as a generalisation of the Elo system used in Chess. The new system tracks the uncertainty about player skills, explicitly models draws, can deal with any number of competing entities and can infer individual skills from team results. Inference is performed by approximate […]<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","footnotes":""},"msr-content-type":[3],"msr-research-highlight":[],"research-area":[13556],"msr-publication-type":[193716],"msr-product-type":[],"msr-focus-area":[],"msr-platform":[],"msr-download-source":[],"msr-locale":[268875],"msr-post-option":[],"msr-field-of-study":[],"msr-conference":[],"msr-journal":[],"msr-impact-theme":[],"msr-pillar":[],"class_list":["post-150690","msr-research-item","type-msr-research-item","status-publish","hentry","msr-research-area-artificial-intelligence","msr-locale-en_us"],"msr_publishername":"MIT Press","msr_edition":"Advances in Neural Information Processing Systems 20","msr_affiliation":"","msr_published_date":"2007-01-01","msr_host":"","msr_duration":"","msr_version":"","msr_speaker":"","msr_other_contributors":"","msr_booktitle":"","msr_pages_string":"569-576","msr_chapter":"","msr_isbn":"","msr_journal":"","msr_volume":"","msr_number":"","msr_editors":"","msr_series":"","msr_issue":"","msr_organization":"","msr_how_published":"","msr_notes":"","msr_highlight_text":"","msr_release_tracker_id":"","msr_original_fields_of_study":"","msr_download_urls":"","msr_external_url":"","msr_secondary_video_url":"","msr_longbiography":"","msr_microsoftintellectualproperty":1,"msr_main_download":"227557","msr_publicationurl":"","msr_doi":"","msr_publication_uploader":[{"type":"file","title":"NIPS2006_0688.pdf","viewUrl":"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2007\/01\/NIPS2006_0688.pdf","id":227557,"label_id":0}],"msr_related_uploader":"","msr_attachments":[{"id":227557,"url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2007\/01\/NIPS2006_0688.pdf"}],"msr-author-ordering":[{"type":"user_nicename","value":"rherb","user_id":33390,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=rherb"},{"type":"user_nicename","value":"minka","user_id":32943,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=minka"},{"type":"user_nicename","value":"thoreg","user_id":34034,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=thoreg"}],"msr_impact_theme":[],"msr_research_lab":[],"msr_event":[],"msr_group":[],"msr_project":[169873],"publication":[],"video":[],"download":[],"msr_publication_type":"inproceedings","related_content":{"projects":[{"ID":169873,"post_title":"TrueSkill\u2122 Ranking System","post_name":"trueskill-ranking-system","post_type":"msr-project","post_date":"2005-11-18 07:02:09","post_modified":"2024-06-20 05:32:08","post_status":"publish","permalink":"https:\/\/www.microsoft.com\/en-us\/research\/project\/trueskill-ranking-system\/","post_excerpt":"The TrueSkill ranking system is a skill based ranking system for\u00a0Xbox Live developed at Microsoft Research. The purpose of a ranking system is to both identify and track the skills of gamers in a game (mode) in order to be able to match them into competitive matches. TrueSkill has been used to rank and match players in many different games, from Halo 3 to Forza Motorsport 7. 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