{"id":151745,"date":"2003-01-01T00:00:00","date_gmt":"2003-01-01T00:00:00","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/msr-research-item\/realistic-rendering-and-animation-of-knitwear\/"},"modified":"2020-08-06T02:21:43","modified_gmt":"2020-08-06T09:21:43","slug":"realistic-rendering-and-animation-of-knitwear","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/realistic-rendering-and-animation-of-knitwear\/","title":{"rendered":"Realistic Rendering and Animation of Knitwear"},"content":{"rendered":"
\n

We present a framework for knitwear modeling and rendering that accounts for characteristics that are particular to knitted fabrics. We first describe a model for animation that considers knitwear features and their effects on knitwear shape and interaction. With the computed free-form knitwear configurations, we present an efficient procedure for realistic synthesis based on the observation that a single cross-section of yarn can serve as the basic primitive for modeling entire articles of knitwear. This primitive, called the lumislice, describes radiance from a yarn cross-section that accounts for fine-level interactions among yarn fibers. By representing yarn as a sequence of identical but rotated cross-sections, the lumislice can effectively propagate local microstructure over arbitrary stitch patterns and knitwear shapes. The lumislice accommodates varying levels of detail, allows for soft shadow generation, and capitalizes on hardware-assisted transparency blending. These modeling and rendering techniques together form a complete approach for generating realistic knitwear.<\/p>\n<\/div>\n

<\/p>\n","protected":false},"excerpt":{"rendered":"

We present a framework for knitwear modeling and rendering that accounts for characteristics that are particular to knitted fabrics. We first describe a model for animation that considers knitwear features and their effects on knitwear shape and interaction. With the computed free-form knitwear configurations, we present an efficient procedure for realistic synthesis based on the 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and Computer Graphics (TVCG)","msr_volume":"9","msr_number":"","msr_editors":"","msr_series":"","msr_issue":"1","msr_organization":"","msr_how_published":"","msr_notes":"","msr_highlight_text":"","msr_release_tracker_id":"","msr_original_fields_of_study":"","msr_download_urls":"","msr_external_url":"","msr_secondary_video_url":"","msr_longbiography":"","msr_microsoftintellectualproperty":1,"msr_main_download":"210323","msr_publicationurl":"","msr_doi":"","msr_publication_uploader":[{"type":"file","viewUrl":"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2016\/02\/tvcg_knitwear.pdf","id":"210323","title":"tvcg_knitwear.pdf","label_id":"243109","label":0},{"type":"doi","viewUrl":"false","id":"false","title":"10.1109\/TVCG.2003.1175096","label_id":"243109","label":0}],"msr_related_uploader":"","msr_attachments":[],"msr-author-ordering":[{"type":"text","value":"Yanyun Chen","user_id":0,"rest_url":false},{"type":"edited_text","value":"Stephen 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