{"id":152522,"date":"2001-03-01T00:00:00","date_gmt":"2001-03-01T00:00:00","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/msr-research-item\/real-time-texture-synthesis-by-patch-based-sampling\/"},"modified":"2018-10-16T20:01:15","modified_gmt":"2018-10-17T03:01:15","slug":"real-time-texture-synthesis-by-patch-based-sampling","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/real-time-texture-synthesis-by-patch-based-sampling\/","title":{"rendered":"Real-Time Texture Synthesis By Patch-Based Sampling"},"content":{"rendered":"
\n

We present a patch-based sampling algorithm for synthesizing textures from an input sample texture. The patch-based sampling algorithm is fast. Using patches of the sample texture as building blocks for texture synthesis, this algorithm makes high-quality texture synthesis a real-time process. For generating textures of the same size and comparable (or better) quality, patch-based sampling is orders of magnitude faster than existing texture synthesis algorithms. The patch-based sampling algorithm synthesizes high-quality textures for a wide variety of textures ranging from regular to stochastic. By sampling patches according to a non-parametric estimation of the local conditional MRF density, we avoid mismatching features across patch boundaries. Moreover, the patch-based sampling algorithm remains effective when pixel-based non-parametric sampling algorithms fail to produce good results. For natural textures, the results of the patch-based sampling look subjectively better.<\/p>\n<\/div>\n

<\/p>\n","protected":false},"excerpt":{"rendered":"

We present a patch-based sampling algorithm for synthesizing textures from an input sample texture. The patch-based sampling algorithm is fast. Using patches of the sample texture as building blocks for texture synthesis, this algorithm makes high-quality texture synthesis a real-time process. For generating textures of the same size and comparable (or better) quality, patch-based sampling 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