{"id":154646,"date":"1993-01-01T00:00:00","date_gmt":"1993-01-01T00:00:00","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/msr-research-item\/alice-and-diver-a-software-architecture-for-building-virtual-environments\/"},"modified":"2018-10-16T21:14:40","modified_gmt":"2018-10-17T04:14:40","slug":"alice-and-diver-a-software-architecture-for-building-virtual-environments","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/alice-and-diver-a-software-architecture-for-building-virtual-environments\/","title":{"rendered":"Alice and DIVER: A software architecture for building virtual environments"},"content":{"rendered":"
\n

We are developing a rapid prototyping system built on an object-oriented, interpreted language which allows small interdisciplinary teams to quickly create and modify three-dimensional interactive simulations. Like other systems, we separate the simulation and presentation frame rates, but unlike existing systems, we do so in such a way that the application-level programmer need not understand the multi-process architecture. The system has been used for building perceptual psychology experiments, for replicating techniques developed by other researchers, and for experimenting with novel three-dimensional interaction techniques.<\/p>\n<\/div>\n

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We are developing a rapid prototyping system built on an object-oriented, interpreted language which allows small interdisciplinary teams to quickly create and modify three-dimensional interactive simulations. 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