{"id":155306,"date":"2006-10-01T00:00:00","date_gmt":"2006-10-01T00:00:00","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/msr-research-item\/ranking-and-matchmaking\/"},"modified":"2018-10-16T20:18:18","modified_gmt":"2018-10-17T03:18:18","slug":"ranking-and-matchmaking","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/ranking-and-matchmaking\/","title":{"rendered":"Ranking and Matchmaking"},"content":{"rendered":"
\n

Online game modes are gradually becoming the standard for console games, rather than an added bonus. But how do you get the right players playing against the right people, close enough in skill to be challenging, but not so difficult as to be frustrating?<\/p>\n<\/div>\n

<\/p>\n","protected":false},"excerpt":{"rendered":"

Online game modes are gradually becoming the standard for console games, rather than an added bonus. But how do you get the right players playing against the right people, close enough in skill to be challenging, but not so difficult as to be frustrating?<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","footnotes":""},"msr-content-type":[3],"msr-research-highlight":[],"research-area":[13556],"msr-publication-type":[193715],"msr-product-type":[],"msr-focus-area":[],"msr-platform":[],"msr-download-source":[],"msr-locale":[268875],"msr-post-option":[],"msr-field-of-study":[],"msr-conference":[],"msr-journal":[],"msr-impact-theme":[],"msr-pillar":[],"class_list":["post-155306","msr-research-item","type-msr-research-item","status-publish","hentry","msr-research-area-artificial-intelligence","msr-locale-en_us"],"msr_publishername":"","msr_edition":"","msr_affiliation":"","msr_published_date":"2006-10-01","msr_host":"","msr_duration":"","msr_version":"","msr_speaker":"","msr_other_contributors":"","msr_booktitle":"","msr_pages_string":"","msr_chapter":"","msr_isbn":"","msr_journal":"Game Developer Magazine","msr_volume":"","msr_number":"","msr_editors":"","msr_series":"","msr_issue":"","msr_organization":"","msr_how_published":"","msr_notes":"","msr_highlight_text":"","msr_release_tracker_id":"","msr_original_fields_of_study":"","msr_download_urls":"","msr_external_url":"","msr_secondary_video_url":"","msr_longbiography":"","msr_microsoftintellectualproperty":1,"msr_main_download":"228481","msr_publicationurl":"http:\/\/www.gdmag.com\/archive\/oct06.htm","msr_doi":"","msr_publication_uploader":[{"type":"file","title":"Game Developer Feature Article-Graepel-Herbrich.pdf","viewUrl":"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2006\/10\/Game-Developer-Feature-Article-Graepel-Herbrich.pdf","id":228481,"label_id":0},{"type":"url","title":"http:\/\/www.gdmag.com\/archive\/oct06.htm","viewUrl":false,"id":false,"label_id":0}],"msr_related_uploader":"","msr_attachments":[{"id":0,"url":"http:\/\/www.gdmag.com\/archive\/oct06.htm"},{"id":228481,"url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2006\/10\/Game-Developer-Feature-Article-Graepel-Herbrich.pdf"}],"msr-author-ordering":[{"type":"user_nicename","value":"thoreg","user_id":34034,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=thoreg"},{"type":"user_nicename","value":"rherb","user_id":33390,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=rherb"}],"msr_impact_theme":[],"msr_research_lab":[],"msr_event":[],"msr_group":[],"msr_project":[169873],"publication":[],"video":[],"download":[],"msr_publication_type":"article","related_content":{"projects":[{"ID":169873,"post_title":"TrueSkill\u2122 Ranking System","post_name":"trueskill-ranking-system","post_type":"msr-project","post_date":"2005-11-18 07:02:09","post_modified":"2024-06-20 05:32:08","post_status":"publish","permalink":"https:\/\/www.microsoft.com\/en-us\/research\/project\/trueskill-ranking-system\/","post_excerpt":"The TrueSkill ranking system is a skill based ranking system for\u00a0Xbox Live developed at Microsoft Research. 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