{"id":155563,"date":"2008-04-01T00:00:00","date_gmt":"2008-04-01T00:00:00","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/msr-research-item\/robust-design-of-wideband-loudspeaker-arrays\/"},"modified":"2020-06-04T15:21:36","modified_gmt":"2020-06-04T22:21:36","slug":"robust-design-of-wideband-loudspeaker-arrays","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/robust-design-of-wideband-loudspeaker-arrays\/","title":{"rendered":"Robust Design of Wideband Loudspeaker Arrays"},"content":{"rendered":"
\n

Loudspeaker arrays usually are used in professional sound reinforcement systems to provide uniform sound coverage of the listening area. They can also be used for focusing the sound to the user for semi-private communication and reducing the overall noise pollution. In this paper we describe a procedure for designing broadband beamformers for loudspeaker arrays that is robust to the manufacturing tolerances of the loudspeakers \u2013 the limiting factor for achieving high directivity. The designed beamformer is evaluated using simulations and measurements of actual loudspeaker array.<\/p>\n<\/div>\n

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Loudspeaker arrays usually are used in professional sound reinforcement systems to provide uniform sound coverage of the listening area. They can also be used for focusing the sound to the user for semi-private communication and reducing the overall noise pollution. In this paper we describe a procedure for designing broadband beamformers for loudspeaker arrays that […]<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"footnotes":""},"msr-content-type":[3],"msr-research-highlight":[],"research-area":[243062,13551,13552,13554],"msr-publication-type":[193716],"msr-product-type":[],"msr-focus-area":[],"msr-platform":[],"msr-download-source":[],"msr-locale":[268875],"msr-field-of-study":[],"msr-conference":[],"msr-journal":[],"msr-impact-theme":[],"msr-pillar":[],"class_list":["post-155563","msr-research-item","type-msr-research-item","status-publish","hentry","msr-research-area-audio-acoustics","msr-research-area-graphics-and-multimedia","msr-research-area-hardware-devices","msr-research-area-human-computer-interaction","msr-locale-en_us"],"msr_publishername":"Institute of Electrical and Electronics 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Tashev","user_id":32127,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Ivan Tashev"},{"type":"user_nicename","value":"Jasha Droppo","user_id":32211,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Jasha Droppo"},{"type":"user_nicename","value":"Mike Seltzer","user_id":33017,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Mike Seltzer"},{"type":"user_nicename","value":"Alex Acero","user_id":30932,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Alex 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