{"id":159685,"date":"2009-10-01T00:00:00","date_gmt":"2009-10-01T00:00:00","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/msr-research-item\/interactions-in-the-air-adding-further-depth-to-interactive-tabletops\/"},"modified":"2019-09-25T11:41:40","modified_gmt":"2019-09-25T18:41:40","slug":"interactions-in-the-air-adding-further-depth-to-interactive-tabletops","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/interactions-in-the-air-adding-further-depth-to-interactive-tabletops\/","title":{"rendered":"Interactions in the Air: Adding Further Depth to Interactive Tabletops"},"content":{"rendered":"
Although interactive surfaces have many unique and compelling qualities, the interactions they support are by their very nature bound to the display surface. In this paper we present a technique for users to seamlessly switch between interacting on the tabletop surface to above it. Our aim is to leverage the space above the surface in combination with the regular tabletop display to allow more intuitive manipulation of digital content in three dimensions. Our goal is to design a technique that closely resembles the ways we manipulate physical objects in the real-world; conceptually, allowing virtual objects to be \u0091picked up\u0092 off the tabletop surface in order to manipulate their three dimensional position or orientation. We chart the evolution of this technique, implemented on two rear projection-vision tabletops. Both use special projection screen materials to allow sensing at significant depths beyond the display. Existing and new computer vision techniques are used to sense hand gestures and postures above the tabletop, which can be used alongside more familiar multi-touch interactions. Interacting above the surface in this way opens up many interesting challenges. In particular it breaks the direct interaction metaphor that most tabletops afford. We present a novel shadow-based technique to help alleviate this issue. We discuss the strengths and limitations of our technique based on our own observations and initial user feedback, and provide various insights from comparing, and contrasting, our tabletop implementations.<\/p>\n<\/div>\n
<\/p>\n","protected":false},"excerpt":{"rendered":"
Although interactive surfaces have many unique and compelling qualities, the interactions they support are by their very nature bound to the display surface. In this paper we present a technique for users to seamlessly switch between interacting on the tabletop surface to above it. Our aim is to leverage the space above the surface in […]<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","footnotes":""},"msr-content-type":[3],"msr-research-highlight":[],"research-area":[13562,13552,13554],"msr-publication-type":[193716],"msr-product-type":[],"msr-focus-area":[],"msr-platform":[],"msr-download-source":[],"msr-locale":[268875],"msr-post-option":[],"msr-field-of-study":[],"msr-conference":[],"msr-journal":[],"msr-impact-theme":[],"msr-pillar":[],"class_list":["post-159685","msr-research-item","type-msr-research-item","status-publish","hentry","msr-research-area-computer-vision","msr-research-area-hardware-devices","msr-research-area-human-computer-interaction","msr-locale-en_us"],"msr_publishername":"ACM","msr_edition":"","msr_affiliation":"","msr_published_date":"2009-10-4","msr_host":"","msr_duration":"","msr_version":"","msr_speaker":"","msr_other_contributors":"","msr_booktitle":"","msr_pages_string":"","msr_chapter":"","msr_isbn":"","msr_journal":"","msr_volume":"","msr_number":"","msr_editors":"","msr_series":"","msr_issue":"","msr_organization":"","msr_how_published":"","msr_notes":"","msr_highlight_text":"","msr_release_tracker_id":"","msr_original_fields_of_study":"","msr_download_urls":"","msr_external_url":"","msr_secondary_video_url":"","msr_longbiography":"","msr_microsoftintellectualproperty":1,"msr_main_download":"222295","msr_publicationurl":"","msr_doi":"","msr_publication_uploader":[{"type":"file","viewUrl":"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2009\/10\/hilliges2009uist.pdf","id":"222295","title":"hilliges2009uist.pdf","label_id":"243109","label":0},{"type":"doi","viewUrl":"false","id":"false","title":"10.1145\/1622176.1622203","label_id":"243106","label":0}],"msr_related_uploader":"","msr_attachments":[{"id":222295,"url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2009\/10\/hilliges2009uist.pdf"}],"msr-author-ordering":[{"type":"user_nicename","value":"Otmar Hilliges","user_id":33172,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Otmar Hilliges"},{"type":"user_nicename","value":"Shahram Izadi","user_id":33590,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Shahram Izadi"},{"type":"edited_text","value":"Andrew D. 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Our aim is to bring the digital to \u2018life\u2019, allowing interactions with digital objects to simulate the physics of the real-world. We use an advanced physics-engine to add dynamics to digital objects, allowing them to behave more like real objects when we touch them, with notions of inertia, collisions, friction, restitution and so forth. Related Links Sensors and Devices Group","_links":{"self":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-project\/170828"}]}},{"ID":170507,"post_title":"SecondLight","post_name":"secondlight","post_type":"msr-project","post_date":"2010-07-26 08:21:38","post_modified":"2023-11-28 10:12:23","post_status":"publish","permalink":"https:\/\/www.microsoft.com\/en-us\/research\/project\/secondlight\/","post_excerpt":"\u00a0SecondLight is a rear projection, optical touch-sensing technology that augments the typical interactions afforded by multi-touch and tangible tabletops with the ability to project and sense both through and beyond the display. 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