{"id":162629,"date":"2012-06-01T00:00:00","date_gmt":"2012-06-01T00:00:00","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/msr-research-item\/net-gadgeteer-a-platform-for-custom-devices\/"},"modified":"2023-01-07T08:29:55","modified_gmt":"2023-01-07T16:29:55","slug":"net-gadgeteer-a-platform-for-custom-devices","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/net-gadgeteer-a-platform-for-custom-devices\/","title":{"rendered":".NET Gadgeteer: A Platform for Custom Devices"},"content":{"rendered":"
\n

.NET Gadgeteer is a new platform conceived to make it easier to design and build custom electronic devices and systems for a range of ubiquitous and mobile computing scenarios. It consists of three main elements: solder-less modular electronic hardware; object-oriented managed software libraries accessed using a high-level programming language and established development environment; and 3D design and construction tools designed to facilitate a great deal of control over the form factor of the resulting electronic devices. Each of these elements is designed to be accessible to a wide range of people with varying backgrounds and levels of experience and at the same time provide enough flexibility to allow experts to build relatively sophisticated devices and complex systems in less time than they are used to. In this paper we describe the .NET Gadgeteer system in detail for the first time, explaining a number of key design decisions and reporting on its use by new users and experts alike.<\/p>\n<\/div>\n

<\/p>\n","protected":false},"excerpt":{"rendered":"

.NET Gadgeteer is a new platform conceived to make it easier to design and build custom electronic devices and systems for a range of ubiquitous and mobile computing scenarios. It consists of three main elements: solder-less modular electronic hardware; object-oriented managed software libraries accessed using a high-level programming language and established development environment; and 3D […]<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","footnotes":""},"msr-content-type":[3],"msr-research-highlight":[246574],"research-area":[13552],"msr-publication-type":[193716],"msr-product-type":[],"msr-focus-area":[],"msr-platform":[],"msr-download-source":[],"msr-locale":[268875],"msr-post-option":[],"msr-field-of-study":[],"msr-conference":[],"msr-journal":[],"msr-impact-theme":[],"msr-pillar":[],"class_list":["post-162629","msr-research-item","type-msr-research-item","status-publish","hentry","msr-research-highlight-award","msr-research-area-hardware-devices","msr-locale-en_us"],"msr_publishername":"","msr_edition":"","msr_affiliation":"","msr_published_date":"2012-6-1","msr_host":"","msr_duration":"","msr_version":"","msr_speaker":"","msr_other_contributors":"","msr_booktitle":"","msr_pages_string":"","msr_chapter":"","msr_isbn":"","msr_journal":"","msr_volume":"","msr_number":"","msr_editors":"","msr_series":"","msr_issue":"","msr_organization":"","msr_how_published":"","msr_notes":"","msr_highlight_text":"Ten year lasting impact award","msr_release_tracker_id":"","msr_original_fields_of_study":"","msr_download_urls":"","msr_external_url":"","msr_secondary_video_url":"","msr_longbiography":"","msr_microsoftintellectualproperty":1,"msr_main_download":"205999","msr_publicationurl":"","msr_doi":"","msr_publication_uploader":[{"type":"file","viewUrl":"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2016\/02\/Gadgeteer20Pervasive20201220Proof.pdf","id":"205999","title":"GadgeteerPervasive2012Proof.pdf","label_id":"243132","label":0}],"msr_related_uploader":"","msr_attachments":[{"id":205999,"url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2016\/02\/Gadgeteer20Pervasive20201220Proof.pdf"}],"msr-author-ordering":[{"type":"user_nicename","value":"Nicolas Villar","user_id":33139,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Nicolas Villar"},{"type":"user_nicename","value":"James Scott","user_id":32459,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=James Scott"},{"type":"user_nicename","value":"Steve Hodges","user_id":33628,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Steve Hodges"},{"type":"user_nicename","value":"Kerry Hammil","user_id":32543,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Kerry Hammil"},{"type":"text","value":"Colin Miller","user_id":0,"rest_url":false}],"msr_impact_theme":[],"msr_research_lab":[199561],"msr_event":[],"msr_group":[144767],"msr_project":[642759,170560],"publication":[],"video":[],"download":[],"msr_publication_type":"inproceedings","related_content":{"projects":[{"ID":642759,"post_title":"Physical Computing","post_name":"physical-computing","post_type":"msr-project","post_date":"2020-09-05 13:30:17","post_modified":"2023-11-28 10:05:58","post_status":"publish","permalink":"https:\/\/www.microsoft.com\/en-us\/research\/project\/physical-computing\/","post_excerpt":"Physical computing refers to the use of tangible, embedded microcontroller-based interactive systems that can sense the world around them and\/or control outputs such as lights, displays and motors. Assembling the hardware elements of a physical computer and programming it with the desired behavior provides a creative and educational experience. A variety of physical computing devices are established in the market, including: Arduino, Raspberry Pi, Circuit Playground, and the BBC micro:bit. Microsoft has been active in…","_links":{"self":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-project\/642759"}]}},{"ID":170560,"post_title":".NET Gadgeteer","post_name":"net-gadgeteer","post_type":"msr-project","post_date":"2010-09-20 09:28:47","post_modified":"2023-05-26 12:07:34","post_status":"publish","permalink":"https:\/\/www.microsoft.com\/en-us\/research\/project\/net-gadgeteer\/","post_excerpt":"Microsoft .NET Gadgeteer is a rapid prototyping platform for small electronic gadgets and embedded hardware devices. 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