{"id":162630,"date":"2012-01-01T00:00:00","date_gmt":"2012-01-01T00:00:00","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/msr-research-item\/a-new-era-for-ubicomp-development\/"},"modified":"2018-10-16T20:36:03","modified_gmt":"2018-10-17T03:36:03","slug":"a-new-era-for-ubicomp-development","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/a-new-era-for-ubicomp-development\/","title":{"rendered":"A New Era for Ubicomp Development"},"content":{"rendered":"
\n

Over the past decade, a range of platforms have become available that can help researchers and hobbyists prototype new concepts in the ubiquitous computing domain. Such platforms, including Arduino and Microsoft .NET Gadgeteer, lower the barrier to entry for building custom electronic devices and facilitate plug-and-play prototyping. They also bring sophisticated software tools and abstractions\u2014commonplace in desktop computer software development\u2014to the embedded arena, letting users quickly and easily create devices with complex behaviors.<\/p>\n

Combined with recent advances in rapid-physical-prototyping technologies, it\u2019s now possible to control the form factor of these prototypes and\u2014for the first time\u2014create devices with form and function approaching consumer expectations for electronics devices. These technologies might ultimately democratize embedded concept development, supporting a more diverse ecosystem of ubicomp products.<\/p>\n<\/div>\n

<\/p>\n","protected":false},"excerpt":{"rendered":"

Over the past decade, a range of platforms have become available that can help researchers and hobbyists prototype new concepts in the ubiquitous computing domain. Such platforms, including Arduino and Microsoft .NET Gadgeteer, lower the barrier to entry for building custom electronic devices and facilitate plug-and-play prototyping. They also bring sophisticated software tools and abstractions\u2014commonplace […]<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"footnotes":""},"msr-content-type":[3],"msr-research-highlight":[],"research-area":[13552,13554],"msr-publication-type":[193716],"msr-product-type":[],"msr-focus-area":[],"msr-platform":[],"msr-download-source":[],"msr-locale":[268875],"msr-field-of-study":[],"msr-conference":[],"msr-journal":[],"msr-impact-theme":[],"msr-pillar":[],"class_list":["post-162630","msr-research-item","type-msr-research-item","status-publish","hentry","msr-research-area-hardware-devices","msr-research-area-human-computer-interaction","msr-locale-en_us"],"msr_publishername":"IEEE Computer Society","msr_edition":"IEEE Pervasive 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