{"id":163252,"date":"2012-07-01T00:00:00","date_gmt":"2012-07-01T00:00:00","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/msr-research-item\/virtual-view-reconstruction-using-temporal-information\/"},"modified":"2018-10-16T21:49:46","modified_gmt":"2018-10-17T04:49:46","slug":"virtual-view-reconstruction-using-temporal-information","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/virtual-view-reconstruction-using-temporal-information\/","title":{"rendered":"Virtual View Reconstruction Using Temporal Information"},"content":{"rendered":"
The most significant problem in generating virtual views from a limited number of video camera views is handling areas that have become dis-occluded by shifting the virtual view away from the camera view. We propose using temporal information to address this problem, based on the notion that dis-occluded areas may have been seen by some camera in some previous frames. We formulate the problem as one of estimating the underlying state of the object in a stochastic dynamical system, given a sequence of observations. We apply the formulation to improving the visual quality of virtual views generated from a single \u201ccolor plus depth\u201d camera, and show that our algorithm achieves better results than depth image based rendering using standard inpainting.<\/p>\n<\/div>\n
<\/p>\n","protected":false},"excerpt":{"rendered":"
The most significant problem in generating virtual views from a limited number of video camera views is handling areas that have become dis-occluded by shifting the virtual view away from the camera view. We propose using temporal information to address this problem, based on the notion that dis-occluded areas may have been seen by some […]<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","footnotes":""},"msr-content-type":[3],"msr-research-highlight":[],"research-area":[13562],"msr-publication-type":[193716],"msr-product-type":[],"msr-focus-area":[],"msr-platform":[],"msr-download-source":[],"msr-locale":[268875],"msr-post-option":[],"msr-field-of-study":[],"msr-conference":[],"msr-journal":[],"msr-impact-theme":[],"msr-pillar":[],"class_list":["post-163252","msr-research-item","type-msr-research-item","status-publish","hentry","msr-research-area-computer-vision","msr-locale-en_us"],"msr_publishername":"IEEE","msr_edition":"Int'l Conference on Multimedia and Expo (ICME)","msr_affiliation":"","msr_published_date":"2012-07-01","msr_host":"","msr_duration":"","msr_version":"","msr_speaker":"","msr_other_contributors":"","msr_booktitle":"Int'l Conference on Multimedia and Expo (ICME)","msr_pages_string":"","msr_chapter":"","msr_isbn":"","msr_journal":"","msr_volume":"","msr_number":"","msr_editors":"","msr_series":"","msr_issue":"","msr_organization":"","msr_how_published":"","msr_notes":"","msr_highlight_text":"","msr_release_tracker_id":"","msr_original_fields_of_study":"","msr_download_urls":"","msr_external_url":"","msr_secondary_video_url":"","msr_longbiography":"","msr_microsoftintellectualproperty":1,"msr_main_download":"205926","msr_publicationurl":"","msr_doi":"","msr_publication_uploader":[{"type":"file","title":"4711a115.pdf","viewUrl":"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2016\/02\/4711a115.pdf","id":205926,"label_id":0}],"msr_related_uploader":"","msr_attachments":[{"id":205926,"url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2016\/02\/4711a115.pdf"}],"msr-author-ordering":[{"type":"text","value":"Philip A. 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