{"id":163538,"date":"2012-05-01T00:00:00","date_gmt":"2012-05-01T00:00:00","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/msr-research-item\/data-driven-games-user-research\/"},"modified":"2018-10-16T22:11:56","modified_gmt":"2018-10-17T05:11:56","slug":"data-driven-games-user-research","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/data-driven-games-user-research\/","title":{"rendered":"Data-Driven Games User Research"},"content":{"rendered":"
\n

In this paper we provide a brief introduction to some of the games user research activities at Microsoft. We focus on the analysis of automatically collected game data. We will show how this data can lead to insights about game usage and player progression.<\/p>\n<\/div>\n

<\/p>\n","protected":false},"excerpt":{"rendered":"

In this paper we provide a brief introduction to some of the games user research activities at Microsoft. We focus on the analysis of automatically collected game data. We will show how this data can lead to insights about game usage and player progression.<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","footnotes":""},"msr-content-type":[3],"msr-research-highlight":[],"research-area":[13560],"msr-publication-type":[193716],"msr-product-type":[],"msr-focus-area":[],"msr-platform":[],"msr-download-source":[],"msr-locale":[268875],"msr-post-option":[],"msr-field-of-study":[],"msr-conference":[],"msr-journal":[],"msr-impact-theme":[],"msr-pillar":[],"class_list":["post-163538","msr-research-item","type-msr-research-item","status-publish","hentry","msr-research-area-programming-languages-software-engineering","msr-locale-en_us"],"msr_publishername":"","msr_edition":"Proceedings of the CHI Workshop on Game User Research (CHI-GUR 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