{"id":166012,"date":"2014-04-01T00:00:00","date_gmt":"2014-04-01T00:00:00","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/msr-research-item\/blizzard-fast-cloud-scale-block-storage-for-cloud-oblivious-applications\/"},"modified":"2018-10-16T20:05:02","modified_gmt":"2018-10-17T03:05:02","slug":"blizzard-fast-cloud-scale-block-storage-for-cloud-oblivious-applications","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/blizzard-fast-cloud-scale-block-storage-for-cloud-oblivious-applications\/","title":{"rendered":"Blizzard: Fast, Cloud-scale Block Storage for Cloud-oblivious Applications"},"content":{"rendered":"
\n

Blizzard is a locality-oblivious, high-performance block store that exposes cloud storage to cloud-oblivious POSIX and Win32 applications. Blizzard connects clients and servers using a network with full-bisection bandwidth, allowing clients to access any remote disk as fast as if it were local. Using a novel striping scheme, Blizzard exposes high disk parallelism to both sequential and random workloads; also, by decoupling the durability and ordering requirements expressed by flush requests, Blizzard can commit writes out-of-order, providing high performance and crash consistency to applications that issue many small, random IOs. Blizzard\u2019s virtual disk drive, which clients mount like a normal physical one, provides maximum throughputs of 1200 MB\/s, and can improve the performance of unmodified, cloud-oblivious applications by 2x\u201310x. Compared to EBS, a commercially available, state-of-the-art virtual drive for cloud applications, Blizzard can improve the SQL server IOp rate by seven-fold while still providing crash consistency.<\/p>\n<\/div>\n

<\/p>\n","protected":false},"excerpt":{"rendered":"

Blizzard is a locality-oblivious, high-performance block store that exposes cloud storage to cloud-oblivious POSIX and Win32 applications. Blizzard connects clients and servers using a network with full-bisection bandwidth, allowing clients to access any remote disk as fast as if it were local. Using a novel striping scheme, Blizzard exposes high disk parallelism to both sequential […]<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"footnotes":""},"msr-content-type":[3],"msr-research-highlight":[],"research-area":[13547],"msr-publication-type":[193716],"msr-product-type":[],"msr-focus-area":[],"msr-platform":[],"msr-download-source":[],"msr-locale":[268875],"msr-field-of-study":[],"msr-conference":[],"msr-journal":[],"msr-impact-theme":[],"msr-pillar":[],"class_list":["post-166012","msr-research-item","type-msr-research-item","status-publish","hentry","msr-research-area-systems-and-networking","msr-locale-en_us"],"msr_publishername":"USENIX","msr_edition":"Proceedings of 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