{"id":166327,"date":"2014-03-04T00:00:00","date_gmt":"2014-03-04T00:00:00","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/msr-research-item\/motion-sickness-susceptibility-in-software-developers\/"},"modified":"2018-10-16T21:01:37","modified_gmt":"2018-10-17T04:01:37","slug":"motion-sickness-susceptibility-in-software-developers","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/motion-sickness-susceptibility-in-software-developers\/","title":{"rendered":"Motion Sickness Susceptibility in Software Developers"},"content":{"rendered":"
\n

This technical report extends our prior work comparing video game development to software development. Here, we describe a short survey we conducted designed to assess whether software engineers who develop video games are more susceptible to motion sickness than those who develop other types of software. The results suggest that both groups are equally susceptible. Respondents who marked working in \u201cuser interface\/experience\u201d were significantly more likely to report being motion sick than the other respondents.<\/p>\n<\/div>\n

<\/p>\n","protected":false},"excerpt":{"rendered":"

This technical report extends our prior work comparing video game development to software development. Here, we describe a short survey we conducted designed to assess whether software engineers who develop video games are more susceptible to motion sickness than those who develop other types of software. The results suggest that both groups are equally susceptible. 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