{"id":167497,"date":"2014-09-15T00:00:00","date_gmt":"2014-09-15T00:00:00","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/msr-research-item\/exploring-interactive-furniture-with-emotocouch\/"},"modified":"2018-10-16T21:50:36","modified_gmt":"2018-10-17T04:50:36","slug":"exploring-interactive-furniture-with-emotocouch","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/exploring-interactive-furniture-with-emotocouch\/","title":{"rendered":"Exploring Interactive Furniture with EmotoCouch"},"content":{"rendered":"
People respond emotionally to other people, animals, or even objects like furniture. While current furniture is static in appearance, embedded electronics can enable furniture to change its appearance. A couch could show excitement during a party or anger when a pet scratches it. But would emotional furniture delight or annoy people? To explore the potential for emotional furniture, we built EmotoCouch. Through colored light, visual patterns, and haptic feedback, EmotoCouch expresses six emotional states: Excited, Happy, Calm, Depressed\/Sad, Afraid, and Angry. This video describes the construction of EmotoCouch, feedback gathered through surveys and user interviews, and shows example EmotoCouch usage situations.<\/p>\n<\/div>\n
<\/p>\n","protected":false},"excerpt":{"rendered":"
People respond emotionally to other people, animals, or even objects like furniture. While current furniture is static in appearance, embedded electronics can enable furniture to change its appearance. A couch could show excitement during a party or anger when a pet scratches it. But would emotional furniture delight or annoy people? To explore the potential […]<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","footnotes":""},"msr-content-type":[3],"msr-research-highlight":[],"research-area":[13552,13554],"msr-publication-type":[193716],"msr-product-type":[],"msr-focus-area":[],"msr-platform":[],"msr-download-source":[],"msr-locale":[268875],"msr-post-option":[],"msr-field-of-study":[],"msr-conference":[],"msr-journal":[],"msr-impact-theme":[],"msr-pillar":[],"class_list":["post-167497","msr-research-item","type-msr-research-item","status-publish","hentry","msr-research-area-hardware-devices","msr-research-area-human-computer-interaction","msr-locale-en_us"],"msr_publishername":"ACM - Association for Computing Machinery","msr_edition":"Adjunct Proceedings of ACM UbiComp 2014 (videos track)","msr_affiliation":"","msr_published_date":"2014-09-15","msr_host":"","msr_duration":"","msr_version":"","msr_speaker":"","msr_other_contributors":"","msr_booktitle":"","msr_pages_string":"","msr_chapter":"","msr_isbn":"","msr_journal":"","msr_volume":"","msr_number":"","msr_editors":"","msr_series":"","msr_issue":"","msr_organization":"","msr_how_published":"","msr_notes":"","msr_highlight_text":"","msr_release_tracker_id":"","msr_original_fields_of_study":"","msr_download_urls":"","msr_external_url":"","msr_secondary_video_url":"","msr_longbiography":"","msr_microsoftintellectualproperty":1,"msr_main_download":"204651","msr_publicationurl":"","msr_doi":"10.1145\/2638728.2638846","msr_publication_uploader":[{"type":"file","title":"emotocouch%20video%20abstract.pdf","viewUrl":"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2016\/02\/emotocouch20video20abstract.pdf","id":204651,"label_id":0},{"type":"doi","title":"10.1145\/2638728.2638846","viewUrl":false,"id":false,"label_id":0}],"msr_related_uploader":"","msr_attachments":[{"id":204651,"url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2016\/02\/emotocouch20video20abstract.pdf"}],"msr-author-ordering":[{"type":"text","value":"Sarah Mennicken","user_id":0,"rest_url":false},{"type":"user_nicename","value":"ajbrush","user_id":30886,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=ajbrush"},{"type":"user_nicename","value":"astar","user_id":31130,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=astar"},{"type":"user_nicename","value":"jws","user_id":32459,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=jws"}],"msr_impact_theme":[],"msr_research_lab":[],"msr_event":[],"msr_group":[],"msr_project":[171399,170564],"publication":[],"video":[],"download":[],"msr_publication_type":"inproceedings","related_content":{"projects":[{"ID":171399,"post_title":"EmotoCouch: An exploration in interactive furniture","post_name":"emotocouch-an-exploration-in-interactive-furniture","post_type":"msr-project","post_date":"2014-09-13 10:19:23","post_modified":"2019-08-19 18:29:44","post_status":"publish","permalink":"https:\/\/www.microsoft.com\/en-us\/research\/project\/emotocouch-an-exploration-in-interactive-furniture\/","post_excerpt":"EmotoCouch is a prototype exploring how furniture could be augmented as part of a smart home. It uses lights, patterns, and haptics to explore possibilities for interactive furniture. Specifically, EmotoCouch was designed to explore how effectively furniture could convey a range of emotions to people around it. We used the Circumplex model of emotion to identify six emotions to covey that span the range of valence and arousal (see below). Based on initial studies and…","_links":{"self":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-project\/171399"}]}},{"ID":170564,"post_title":"HomeOS: Enabling smarter homes for everyone","post_name":"homeos-enabling-smarter-homes-for-everyone","post_type":"msr-project","post_date":"2010-09-30 22:19:38","post_modified":"2024-10-02 16:39:34","post_status":"publish","permalink":"https:\/\/www.microsoft.com\/en-us\/research\/project\/homeos-enabling-smarter-homes-for-everyone\/","post_excerpt":"It is no secret that homes are ever-increasing hotbeds of new technology such as set-top boxes, game consoles, wireless routers, home automation devices, tablets, smart phones, and security cameras. This innovation is breeding heterogeneity and complexity that frustrates even technically-savvy users\u2019 attempts to improve day-to-day life by implementing functionality that uses these devices in combination. 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