{"id":167498,"date":"2014-09-13T00:00:00","date_gmt":"2014-09-13T00:00:00","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/msr-research-item\/finding-roles-for-interactive-furniture-in-homes-with-emotocouch\/"},"modified":"2018-10-16T21:50:53","modified_gmt":"2018-10-17T04:50:53","slug":"finding-roles-for-interactive-furniture-in-homes-with-emotocouch","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/finding-roles-for-interactive-furniture-in-homes-with-emotocouch\/","title":{"rendered":"Finding Roles for Interactive Furniture in Homes with EmotoCouch"},"content":{"rendered":"
\n

Furniture is the building block of the spaces we inhabit. Its design and its functions shape how we use spaces, as individuals and as groups. While being an integral part of our lives, furniture is unaware of what happens around it. But what if furniture could change its appearance? What situations should it respond to? How might it communicate its state to those around it? Can we use emotional expression for such communication? To find and explore roles for interactive furniture in domestic spaces, we built EmotoCouch: a provocative prototype that uses combinations of color, patterns, and haptics designed to convey emotions. We gathered feedback to the concept of an emotional couch from an online study with 138 participants and in a laboratory study with 14 parent-child pairs. Our findings identify promising future directions, use cases, and opportunities for the use of emotion for expressive communication by furniture.<\/p>\n<\/div>\n

<\/p>\n","protected":false},"excerpt":{"rendered":"

Furniture is the building block of the spaces we inhabit. Its design and its functions shape how we use spaces, as individuals and as groups. While being an integral part of our lives, furniture is unaware of what happens around it. But what if furniture could change its appearance? What situations should it respond to? […]<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","footnotes":""},"msr-content-type":[3],"msr-research-highlight":[],"research-area":[13552,13554],"msr-publication-type":[193716],"msr-product-type":[],"msr-focus-area":[],"msr-platform":[],"msr-download-source":[],"msr-locale":[268875],"msr-post-option":[],"msr-field-of-study":[],"msr-conference":[],"msr-journal":[],"msr-impact-theme":[],"msr-pillar":[],"class_list":["post-167498","msr-research-item","type-msr-research-item","status-publish","hentry","msr-research-area-hardware-devices","msr-research-area-human-computer-interaction","msr-locale-en_us"],"msr_publishername":"ACM - Association for Computing Machinery","msr_edition":"UbiComp'14 Adjunct, September 13 - 17, 2014, Seattle, WA, USA","msr_affiliation":"","msr_published_date":"2014-09-13","msr_host":"","msr_duration":"","msr_version":"","msr_speaker":"","msr_other_contributors":"","msr_booktitle":"","msr_pages_string":"","msr_chapter":"","msr_isbn":"","msr_journal":"","msr_volume":"","msr_number":"","msr_editors":"","msr_series":"","msr_issue":"","msr_organization":"","msr_how_published":"","msr_notes":"","msr_highlight_text":"","msr_release_tracker_id":"","msr_original_fields_of_study":"","msr_download_urls":"","msr_external_url":"","msr_secondary_video_url":"","msr_longbiography":"","msr_microsoftintellectualproperty":1,"msr_main_download":"204657","msr_publicationurl":"http:\/\/dx.doi.org\/10.1145\/2638728.2641547","msr_doi":"","msr_publication_uploader":[{"type":"file","title":"emotocouch%20homesys.pdf","viewUrl":"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2016\/02\/emotocouch20homesys.pdf","id":204657,"label_id":0},{"type":"url","title":"http:\/\/dx.doi.org\/10.1145\/2638728.2641547","viewUrl":false,"id":false,"label_id":0}],"msr_related_uploader":"","msr_attachments":[{"id":0,"url":"http:\/\/dx.doi.org\/10.1145\/2638728.2641547"},{"id":204657,"url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2016\/02\/emotocouch20homesys.pdf"}],"msr-author-ordering":[{"type":"text","value":"Sarah Mennicken","user_id":0,"rest_url":false},{"type":"user_nicename","value":"ajbrush","user_id":30886,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=ajbrush"},{"type":"user_nicename","value":"astar","user_id":31130,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=astar"},{"type":"user_nicename","value":"jws","user_id":32459,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=jws"}],"msr_impact_theme":[],"msr_research_lab":[],"msr_event":[],"msr_group":[],"msr_project":[171399,170564],"publication":[],"video":[],"download":[],"msr_publication_type":"inproceedings","related_content":{"projects":[{"ID":171399,"post_title":"EmotoCouch: An exploration in interactive furniture","post_name":"emotocouch-an-exploration-in-interactive-furniture","post_type":"msr-project","post_date":"2014-09-13 10:19:23","post_modified":"2019-08-19 18:29:44","post_status":"publish","permalink":"https:\/\/www.microsoft.com\/en-us\/research\/project\/emotocouch-an-exploration-in-interactive-furniture\/","post_excerpt":"EmotoCouch is a prototype exploring how furniture could be augmented as part of a smart home. It uses lights, patterns, and haptics to explore possibilities for interactive furniture. Specifically, EmotoCouch was designed to explore how effectively furniture could convey a range of emotions to people around it. We used the Circumplex model of emotion to identify six emotions to covey that span the range of valence and arousal (see below). Based on initial studies and…","_links":{"self":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-project\/171399"}]}},{"ID":170564,"post_title":"HomeOS: Enabling smarter homes for everyone","post_name":"homeos-enabling-smarter-homes-for-everyone","post_type":"msr-project","post_date":"2010-09-30 22:19:38","post_modified":"2024-10-02 16:39:34","post_status":"publish","permalink":"https:\/\/www.microsoft.com\/en-us\/research\/project\/homeos-enabling-smarter-homes-for-everyone\/","post_excerpt":"It is no secret that homes are ever-increasing hotbeds of new technology such as set-top boxes, game consoles, wireless routers, home automation devices, tablets, smart phones, and security cameras. This innovation is breeding heterogeneity and complexity that frustrates even technically-savvy users\u2019 attempts to improve day-to-day life by implementing functionality that uses these devices in combination. 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