{"id":168383,"date":"2014-10-08T00:00:00","date_gmt":"2014-10-08T00:00:00","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/msr-research-item\/dyadic-projected-spatial-augmented-reality\/"},"modified":"2019-09-25T10:06:16","modified_gmt":"2019-09-25T17:06:16","slug":"dyadic-projected-spatial-augmented-reality","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/dyadic-projected-spatial-augmented-reality\/","title":{"rendered":"Dyadic Projected Spatial Augmented Reality"},"content":{"rendered":"
\n

Mano-a-Mano<\/em> is a unique spatial augmented reality system that combines dynamic projection mapping, multiple perspective views and device-less interaction to support face to face, or dyadic, interaction with 3D virtual objects. Its main advantage over more traditional AR approaches, such as handheld devices with composited graphics or seethrough head worn displays, is that users are able to interact with 3D virtual objects and each other without cumbersome devices that obstruct face to face interaction. We detail our prototype system and a number of interactive experiences. We present an initial user experiment that shows that participants are able to deduce the size and distance of a virtual projected object. A second experiment shows that participants are able to infer which of a number of targets the other user indicates by pointing.<\/p>\n<\/div>\n

<\/p>\n","protected":false},"excerpt":{"rendered":"

Mano-a-Mano is a unique spatial augmented reality system that combines dynamic projection mapping, multiple perspective views and device-less interaction to support face to face, or dyadic, interaction with 3D virtual objects. Its main advantage over more traditional AR approaches, such as handheld devices with composited graphics or seethrough head worn displays, is that users are […]<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","footnotes":""},"msr-content-type":[3],"msr-research-highlight":[],"research-area":[13554],"msr-publication-type":[193716],"msr-product-type":[],"msr-focus-area":[],"msr-platform":[],"msr-download-source":[],"msr-locale":[268875],"msr-post-option":[],"msr-field-of-study":[],"msr-conference":[],"msr-journal":[],"msr-impact-theme":[],"msr-pillar":[],"class_list":["post-168383","msr-research-item","type-msr-research-item","status-publish","hentry","msr-research-area-human-computer-interaction","msr-locale-en_us"],"msr_publishername":"ACM","msr_edition":"","msr_affiliation":"","msr_published_date":"2014-10-8","msr_host":"","msr_duration":"","msr_version":"","msr_speaker":"","msr_other_contributors":"","msr_booktitle":"","msr_pages_string":"","msr_chapter":"","msr_isbn":"","msr_journal":"","msr_volume":"","msr_number":"","msr_editors":"","msr_series":"","msr_issue":"","msr_organization":"","msr_how_published":"","msr_notes":"","msr_highlight_text":"","msr_release_tracker_id":"","msr_original_fields_of_study":"","msr_download_urls":"","msr_external_url":"","msr_secondary_video_url":"","msr_longbiography":"","msr_microsoftintellectualproperty":1,"msr_main_download":"204605","msr_publicationurl":"","msr_doi":"","msr_publication_uploader":[{"type":"file","viewUrl":"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2016\/02\/Dyadic20AR_UIST2014_camera20ready_small.pdf","id":"204605","title":"DyadicAR_UIST2014_cameraready_small.pdf","label_id":"243109","label":0},{"type":"doi","viewUrl":"false","id":"false","title":"10.1145\/2642918.2647402","label_id":"243106","label":0}],"msr_related_uploader":"","msr_attachments":[{"id":204605,"url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2016\/02\/Dyadic20AR_UIST2014_camera20ready_small.pdf"}],"msr-author-ordering":[{"type":"user_nicename","value":"Hrvoje Benko","user_id":31206,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Hrvoje Benko"},{"type":"edited_text","value":"Andrew D. Wilson","user_id":31159,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Andrew D. Wilson"},{"type":"text","value":"Federico Zannier","user_id":0,"rest_url":false}],"msr_impact_theme":[],"msr_research_lab":[],"msr_event":[],"msr_group":[396845],"msr_project":[171413,171406,171462,171078],"publication":[],"video":[],"download":[],"msr_publication_type":"inproceedings","related_content":{"projects":[{"ID":171413,"post_title":"Dyadic Mano-a-Mano","post_name":"dyadic-mano-a-mano","post_type":"msr-project","post_date":"2014-10-03 10:17:24","post_modified":"2019-08-19 10:46:35","post_status":"publish","permalink":"https:\/\/www.microsoft.com\/en-us\/research\/project\/dyadic-mano-a-mano\/","post_excerpt":"Mano-a-Mano is a unique spatial augmented reality system that combines dynamic projection mapping, multiple perspective views and device-less interaction to support face-to-face, or dyadic, interaction with 3D virtual objects. Its main advantage over more traditional AR approaches is users are able to interact with 3D virtual objects and each other without cumbersome devices that obstruct face to face interaction. ACM Digital Download Dyadic projected spatial augmented reality  ","_links":{"self":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-project\/171413"}]}},{"ID":171406,"post_title":"RoomAlive","post_name":"roomalive","post_type":"msr-project","post_date":"2014-10-01 21:13:17","post_modified":"2017-07-14 14:01:53","post_status":"publish","permalink":"https:\/\/www.microsoft.com\/en-us\/research\/project\/roomalive\/","post_excerpt":"RoomAlive is a proof-of-concept prototype that transforms any room into an immersive, augmented, magical entertainment experience. RoomAlive presents a unified, scalable approach for interactive projection mapping that dynamically adapts content to any room. Users can touch, shoot, stomp, dodge and steer projected content that seamlessly co-exists with their existing physical environment.","_links":{"self":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-project\/171406"}]}},{"ID":171462,"post_title":"RoomAlive Toolkit","post_name":"roomalive-toolkit","post_type":"msr-project","post_date":"2015-05-08 09:09:21","post_modified":"2020-03-13 17:43:29","post_status":"publish","permalink":"https:\/\/www.microsoft.com\/en-us\/research\/project\/roomalive-toolkit\/","post_excerpt":"The RoomAlive Toolkit is an open source SDK that enables developers to calibrate a network of multiple Kinect sensors and video projectors.","_links":{"self":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-project\/171462"}]}},{"ID":171078,"post_title":"IllumiRoom: Peripheral Projected Illusions for Interactive Experiences (2013)","post_name":"illumiroom-peripheral-projected-illusions-for-interactive-experiences","post_type":"msr-project","post_date":"2013-01-04 11:48:49","post_modified":"2021-03-15 15:00:30","post_status":"publish","permalink":"https:\/\/www.microsoft.com\/en-us\/research\/project\/illumiroom-peripheral-projected-illusions-for-interactive-experiences\/","post_excerpt":"IllumiRoom is a proof-of-concept system from Microsoft Research. It augments the area surrounding a television screen with projected visualizations to enhance the traditional living room entertainment experience.         Read the CHI 2013 Best-Paper: IllumiRoom: Peripheral Projected Illusions for Interactive Experiences (7.6 MB .pdf) IllumiRoom uses a Kinect for Windows camera and a projector to blur the lines between on-screen content and the environment we live in allowing us to combine our virtual…","_links":{"self":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-project\/171078"}]}}]},"_links":{"self":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-research-item\/168383","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-research-item"}],"about":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/types\/msr-research-item"}],"version-history":[{"count":2,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-research-item\/168383\/revisions"}],"predecessor-version":[{"id":610713,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-research-item\/168383\/revisions\/610713"}],"wp:attachment":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/media?parent=168383"}],"wp:term":[{"taxonomy":"msr-content-type","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-content-type?post=168383"},{"taxonomy":"msr-research-highlight","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-research-highlight?post=168383"},{"taxonomy":"msr-research-area","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/research-area?post=168383"},{"taxonomy":"msr-publication-type","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-publication-type?post=168383"},{"taxonomy":"msr-product-type","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-product-type?post=168383"},{"taxonomy":"msr-focus-area","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-focus-area?post=168383"},{"taxonomy":"msr-platform","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-platform?post=168383"},{"taxonomy":"msr-download-source","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-download-source?post=168383"},{"taxonomy":"msr-locale","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-locale?post=168383"},{"taxonomy":"msr-post-option","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-post-option?post=168383"},{"taxonomy":"msr-field-of-study","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-field-of-study?post=168383"},{"taxonomy":"msr-conference","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-conference?post=168383"},{"taxonomy":"msr-journal","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-journal?post=168383"},{"taxonomy":"msr-impact-theme","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-impact-theme?post=168383"},{"taxonomy":"msr-pillar","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-pillar?post=168383"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}