{"id":168384,"date":"2014-02-01T00:00:00","date_gmt":"2014-02-01T00:00:00","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/msr-research-item\/touchscreen-touchmover-2-0-3d-with-force-feedback-and-haptic-texture\/"},"modified":"2018-10-16T22:30:12","modified_gmt":"2018-10-17T05:30:12","slug":"touchscreen-touchmover-2-0-3d-with-force-feedback-and-haptic-texture","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/touchscreen-touchmover-2-0-3d-with-force-feedback-and-haptic-texture\/","title":{"rendered":"TouchMover 2.0 – 3D Touchscreen with Force Feedback and Haptic Texture"},"content":{"rendered":"

This paper presents the design and development of a novel visiohaptic device that co-locates 3D stereo visualization, direct touch, texture and touch force sensing with a robotically actuated display. Our actuated immersive 3D display, called TouchMover 2.0<\/em>, is capable of providing 1D movement (up to 36cm), haptic screen force feedback (up to 230N) in a single dimension perpendicular to the screen plane, and has an additional capability to render haptic texture cues via vibrotactile actuators attached to the touchscreen. We describe the details of our design and improvements. We showcase how TouchMover 2.0 allows the user to: touch and feel the 3D contour and 2D texture of a topographic map, to interact with 3D objects by pushing them on the screen with realistic force feedback and intuitively explore and feel pseudo tissue texture within volumetric data from medical imagery (e.g., MRI brain scan).<\/p>\n","protected":false},"excerpt":{"rendered":"

This paper presents the design and development of a novel visiohaptic device that co-locates 3D stereo visualization, direct touch, texture and touch force sensing with a robotically actuated display. Our actuated immersive 3D display, called TouchMover 2.0, is capable of providing 1D movement (up to 36cm), haptic screen force feedback (up to 230N) in a […]<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","footnotes":""},"msr-content-type":[3],"msr-research-highlight":[],"research-area":[13554],"msr-publication-type":[193716],"msr-product-type":[],"msr-focus-area":[],"msr-platform":[],"msr-download-source":[],"msr-locale":[268875],"msr-post-option":[],"msr-field-of-study":[],"msr-conference":[],"msr-journal":[],"msr-impact-theme":[],"msr-pillar":[],"class_list":["post-168384","msr-research-item","type-msr-research-item","status-publish","hentry","msr-research-area-human-computer-interaction","msr-locale-en_us"],"msr_publishername":"IEEE","msr_edition":"Haptics Symposium 2014 (HAPTICS \u201914)","msr_affiliation":"","msr_published_date":"2014-02-01","msr_host":"","msr_duration":"","msr_version":"","msr_speaker":"","msr_other_contributors":"","msr_booktitle":"","msr_pages_string":"","msr_chapter":"","msr_isbn":"","msr_journal":"","msr_volume":"","msr_number":"","msr_editors":"","msr_series":"","msr_issue":"","msr_organization":"","msr_how_published":"","msr_notes":"","msr_highlight_text":"","msr_release_tracker_id":"","msr_original_fields_of_study":"","msr_download_urls":"","msr_external_url":"","msr_secondary_video_url":"","msr_longbiography":"","msr_microsoftintellectualproperty":1,"msr_main_download":"205052","msr_publicationurl":"","msr_doi":"","msr_publication_uploader":[{"type":"file","title":"TouchMover2.0.pdf","viewUrl":"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2016\/02\/TouchMover2.0.pdf","id":205052,"label_id":0}],"msr_related_uploader":"","msr_attachments":[{"id":205052,"url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2016\/02\/TouchMover2.0.pdf"}],"msr-author-ordering":[{"type":"user_nicename","value":"sinclair","user_id":33669,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=sinclair"},{"type":"user_nicename","value":"mpahud","user_id":33007,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=mpahud"},{"type":"user_nicename","value":"benko","user_id":31206,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=benko"}],"msr_impact_theme":[],"msr_research_lab":[],"msr_event":[],"msr_group":[396845],"msr_project":[432870,312002],"publication":[],"video":[],"download":[],"msr_publication_type":"inproceedings","related_content":{"projects":[{"ID":432870,"post_title":"Haptic Controllers & Rich Haptics for MR","post_name":"haptic-controllers","post_type":"msr-project","post_date":"2018-03-08 08:00:35","post_modified":"2020-12-23 06:58:19","post_status":"publish","permalink":"https:\/\/www.microsoft.com\/en-us\/research\/project\/haptic-controllers\/","post_excerpt":"We have been exploring a number of ways in which technology can generate a wide range of haptic sensations that may fit within held Virtual Reality controllers, not unlike the ones currently being used by consumers. Enabling users to touch and grasp virtual objects, feel the sliding of their fingertips on the surface of the objects and more. The ultimate goal: Allowing users to interact with the virtual digital world, in more natural ways than…","_links":{"self":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-project\/432870"}]}},{"ID":312002,"post_title":"Rich Haptic Feedback in Virtual Reality","post_name":"rich-haptic-feedback-in-virtual-reality","post_type":"msr-project","post_date":"2016-10-27 13:53:37","post_modified":"2020-12-01 18:11:13","post_status":"publish","permalink":"https:\/\/www.microsoft.com\/en-us\/research\/project\/rich-haptic-feedback-in-virtual-reality\/","post_excerpt":"Publications Lung-Pan Chang, Eyal Ofek, Christian Holz, Hrvoje Benko & Andrew D. Wilson Sparse Haptic Proxy: Touch Feedback in Virtual Environments Using a General Passive Prop In proceedings of ACM CHI 2017 PDF \u00a0 Video   Hrvoje Benko, Christian Holz, Mike Sinclair, and Eyal Ofek NormalTouch and TextureTouch: High-fidelity 3D Haptic Shape Rendering on Handheld Virtual Reality Controllers. In proceedings of ACM UIST 2016 PDF \u00a0 Video   Mahdi Azmandian, Mark Hancock, Hrvoje Benko, Eyal…","_links":{"self":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-project\/312002"}]}}]},"_links":{"self":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-research-item\/168384"}],"collection":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-research-item"}],"about":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/types\/msr-research-item"}],"version-history":[{"count":4,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-research-item\/168384\/revisions"}],"predecessor-version":[{"id":543137,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-research-item\/168384\/revisions\/543137"}],"wp:attachment":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/media?parent=168384"}],"wp:term":[{"taxonomy":"msr-content-type","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-content-type?post=168384"},{"taxonomy":"msr-research-highlight","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-research-highlight?post=168384"},{"taxonomy":"msr-research-area","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/research-area?post=168384"},{"taxonomy":"msr-publication-type","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-publication-type?post=168384"},{"taxonomy":"msr-product-type","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-product-type?post=168384"},{"taxonomy":"msr-focus-area","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-focus-area?post=168384"},{"taxonomy":"msr-platform","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-platform?post=168384"},{"taxonomy":"msr-download-source","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-download-source?post=168384"},{"taxonomy":"msr-locale","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-locale?post=168384"},{"taxonomy":"msr-post-option","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-post-option?post=168384"},{"taxonomy":"msr-field-of-study","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-field-of-study?post=168384"},{"taxonomy":"msr-conference","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-conference?post=168384"},{"taxonomy":"msr-journal","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-journal?post=168384"},{"taxonomy":"msr-impact-theme","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-impact-theme?post=168384"},{"taxonomy":"msr-pillar","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-pillar?post=168384"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}