{"id":168523,"date":"2015-04-01T00:00:00","date_gmt":"2015-04-01T00:00:00","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/msr-research-item\/circuit-eraser-a-tool-for-iterative-design-with-conductive-ink\/"},"modified":"2020-03-16T10:59:29","modified_gmt":"2020-03-16T17:59:29","slug":"circuit-eraser-a-tool-for-iterative-design-with-conductive-ink","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/circuit-eraser-a-tool-for-iterative-design-with-conductive-ink\/","title":{"rendered":"Circuit Eraser: A Tool for Iterative Design with Conductive Ink"},"content":{"rendered":"
Recent advances in materials science have resulted in a range of commercially viable and easy-to-use conductive inks which many practitioners are now using for the rapid design and realization of interactive circuits. Despite the ease with which hobbyists, educators and researchers can construct working circuits, a major limitation of prototyping with conductive ink is the difficulty of altering a design which has already been printed, and in particular removing areas of ink. In this paper we present Circuit Eraser, a simple yet effective tool which enables users to \u2018delete\u2019 existing conductive patterns. Through experimentation we have found an effective combination of materials which result in the removal of only the thin surface layer composed of ink particles, with minimal damage to the surface coating of the paper. This important characteristic ensures it is possible to re-apply conductive ink as part of an on-going design iteration. In addition to a lab-based evaluation of our Circuit Eraser which we present here, we have also used our technique in several practical applications and we illustrate one of these, namely the iterative design of a radio-frequency antenna.<\/p>\n<\/div>\n
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Recent advances in materials science have resulted in a range of commercially viable and easy-to-use conductive inks which many practitioners are now using for the rapid design and realization of interactive circuits. Despite the ease with which hobbyists, educators and researchers can construct working circuits, a major limitation of prototyping with conductive ink is the […]<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","footnotes":""},"msr-content-type":[3],"msr-research-highlight":[],"research-area":[13552,13554],"msr-publication-type":[193716],"msr-product-type":[],"msr-focus-area":[],"msr-platform":[],"msr-download-source":[],"msr-locale":[268875],"msr-post-option":[],"msr-field-of-study":[],"msr-conference":[],"msr-journal":[],"msr-impact-theme":[],"msr-pillar":[],"class_list":["post-168523","msr-research-item","type-msr-research-item","status-publish","hentry","msr-research-area-hardware-devices","msr-research-area-human-computer-interaction","msr-locale-en_us"],"msr_publishername":"ACM - Association for Computing Machinery","msr_edition":"","msr_affiliation":"","msr_published_date":"2015-4-1","msr_host":"","msr_duration":"","msr_version":"","msr_speaker":"","msr_other_contributors":"","msr_booktitle":"","msr_pages_string":"","msr_chapter":"","msr_isbn":"","msr_journal":"","msr_volume":"","msr_number":"","msr_editors":"","msr_series":"","msr_issue":"","msr_organization":"","msr_how_published":"","msr_notes":"","msr_highlight_text":"","msr_release_tracker_id":"","msr_original_fields_of_study":"","msr_download_urls":"","msr_external_url":"","msr_secondary_video_url":"","msr_longbiography":"","msr_microsoftintellectualproperty":1,"msr_main_download":"204439","msr_publicationurl":"http:\/\/delivery.acm.org\/10.1145\/2740000\/2732876\/p2307-narumi.pdf?ip=131.107.192.125&id=2732876&acc=ACTIVE%20SERVICE&key=9625D833D637755D%2E9625D833D637755D%2EFA0A8753CA89AC18%2E4D4702B0C3E38B35&CFID=684585203&CFTOKEN=22012496&__acm__=1434681580_fd2805456d01b42a1b02ed156dea9ed7","msr_doi":"","msr_publication_uploader":[{"type":"file","viewUrl":"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2016\/02\/chi_work_in_progress_cameraready2_light.pdf","id":"204439","title":"chi_work_in_progress_cameraready2_light.pdf","label_id":"243132","label":0},{"type":"doi","viewUrl":"false","id":"false","title":"10.1145\/2702613.2732876","label_id":"243106","label":0}],"msr_related_uploader":"","msr_attachments":[{"id":0,"url":"http:\/\/delivery.acm.org\/10.1145\/2740000\/2732876\/p2307-narumi.pdf?ip=131.107.192.125&id=2732876&acc=ACTIVE%20SERVICE&key=9625D833D637755D%2E9625D833D637755D%2EFA0A8753CA89AC18%2E4D4702B0C3E38B35&CFID=684585203&CFTOKEN=22012496&__acm__=1434681580_fd2805456d01b42a1b02ed156dea9ed7"},{"id":204439,"url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2016\/02\/chi_work_in_progress_cameraready2_light.pdf"}],"msr-author-ordering":[{"type":"text","value":"Koya Narumi","user_id":0,"rest_url":false},{"type":"text","value":"Xinyang Shi","user_id":0,"rest_url":false},{"type":"user_nicename","value":"Steve Hodges","user_id":33628,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Steve Hodges"},{"type":"text","value":"Yoshihiro Kawahara","user_id":0,"rest_url":false},{"type":"text","value":"Shinya Shimizu","user_id":0,"rest_url":false},{"type":"text","value":"Tohru Asami","user_id":0,"rest_url":false}],"msr_impact_theme":[],"msr_research_lab":[],"msr_event":[],"msr_group":[144767],"msr_project":[642759,171199],"publication":[],"video":[],"download":[],"msr_publication_type":"inproceedings","related_content":{"projects":[{"ID":642759,"post_title":"Physical Computing","post_name":"physical-computing","post_type":"msr-project","post_date":"2020-09-05 13:30:17","post_modified":"2023-11-28 10:05:58","post_status":"publish","permalink":"https:\/\/www.microsoft.com\/en-us\/research\/project\/physical-computing\/","post_excerpt":"Physical computing refers to the use of tangible, embedded microcontroller-based interactive systems that can sense the world around them and\/or control outputs such as lights, displays and motors. Assembling the hardware elements of a physical computer and programming it with the desired behavior provides a creative and educational experience. A variety of physical computing devices are established in the market, including: Arduino, Raspberry Pi, Circuit Playground, and the BBC micro:bit. Microsoft has been active in…","_links":{"self":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-project\/642759"}]}},{"ID":171199,"post_title":"Circuit Stickers and Conductive Printing","post_name":"circuit-stickers-and-conductive-printing","post_type":"msr-project","post_date":"2013-09-01 15:56:23","post_modified":"2023-11-28 09:22:36","post_status":"publish","permalink":"https:\/\/www.microsoft.com\/en-us\/research\/project\/circuit-stickers-and-conductive-printing\/","post_excerpt":"Circuit stickers are a new way to build electronic prototypes very quickly. Physical interface elements such as LEDs, sounders, buttons and sensors are stuck onto a cheap and easy-to-make substrate. We use a special type of conductive double-sided tape and the substrate\u00a0provides the necessary electrical connectivity. The resulting\u00a0assembly may include a battery for standalone operation, or it can be interfaced to a microcontroller or PC. 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