{"id":168529,"date":"2013-10-06T00:00:00","date_gmt":"2013-10-06T00:00:00","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/msr-research-item\/touchmover-actuated-3d-touchscreen-with-haptic-feedback\/"},"modified":"2018-10-16T22:33:32","modified_gmt":"2018-10-17T05:33:32","slug":"touchmover-actuated-3d-touchscreen-with-haptic-feedback","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/touchmover-actuated-3d-touchscreen-with-haptic-feedback\/","title":{"rendered":"TouchMover: Actuated 3D Touchscreen with Haptic Feedback"},"content":{"rendered":"

This paper presents the design and development of a novel visual+haptic device that co-locates 3D stereo visualization, direct touch and touch force sensing with a robotically actuated display. Our actuated immersive 3D display, called TouchMover<\/em>, is capable of providing 1D movement (up to 36cm) and force feedback (up to 230N) in a single dimension, perpendicular to the screen plane. In addition to describing the details of our design, we showcase how TouchMover allows the user to: 1) interact with 3D objects by pushing them on the screen with realistic force feedback, 2) touch and feel the contour of a 3D object, 3) explore and annotate volumetric medical images (e.g., MRI brain scans) and 4) experience different activation forces and stiffness when interacting with common 2D on-screen elements (e.g., buttons). We also contribute the results of an experiment which demonstrates the effectiveness of the haptic output of our device. Our results show that people are capable of disambiguating between 10 different 3D shapes with the same 2D footprint by touching alone and without any visual feedback (85% recognition rate, 12 participants).<\/p>\n","protected":false},"excerpt":{"rendered":"

This paper presents the design and development of a novel visual+haptic device that co-locates 3D stereo visualization, direct touch and touch force sensing with a robotically actuated display. Our actuated immersive 3D display, called TouchMover, is capable of providing 1D movement (up to 36cm) and force feedback (up to 230N) in a single dimension, perpendicular […]<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","footnotes":""},"msr-content-type":[3],"msr-research-highlight":[],"research-area":[13554],"msr-publication-type":[193716],"msr-product-type":[],"msr-focus-area":[],"msr-platform":[],"msr-download-source":[],"msr-locale":[268875],"msr-post-option":[],"msr-field-of-study":[],"msr-conference":[],"msr-journal":[],"msr-impact-theme":[],"msr-pillar":[],"class_list":["post-168529","msr-research-item","type-msr-research-item","status-publish","hentry","msr-research-area-human-computer-interaction","msr-locale-en_us"],"msr_publishername":"ACM \u2013 Association for Computing Machinery","msr_edition":"Interactive Tabletops and Surfaces (ITS 2013), St Andrews, UK","msr_affiliation":"","msr_published_date":"2013-10-06","msr_host":"","msr_duration":"","msr_version":"","msr_speaker":"","msr_other_contributors":"","msr_booktitle":"","msr_pages_string":"","msr_chapter":"","msr_isbn":"","msr_journal":"","msr_volume":"","msr_number":"","msr_editors":"","msr_series":"","msr_issue":"","msr_organization":"","msr_how_published":"","msr_notes":"ACM ITS 2013 Best Paper Award","msr_highlight_text":"","msr_release_tracker_id":"","msr_original_fields_of_study":"","msr_download_urls":"","msr_external_url":"","msr_secondary_video_url":"","msr_longbiography":"","msr_microsoftintellectualproperty":1,"msr_main_download":"205195","msr_publicationurl":"","msr_doi":"10.1145\/2512349.2512805","msr_publication_uploader":[{"type":"file","title":"p287-sinclair.pdf","viewUrl":"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2016\/02\/p287-sinclair.pdf","id":205195,"label_id":0},{"type":"doi","title":"10.1145\/2512349.2512805","viewUrl":false,"id":false,"label_id":0}],"msr_related_uploader":"","msr_attachments":[],"msr-author-ordering":[{"type":"user_nicename","value":"sinclair","user_id":33669,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=sinclair"},{"type":"user_nicename","value":"mpahud","user_id":33007,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=mpahud"},{"type":"user_nicename","value":"benko","user_id":31206,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=benko"}],"msr_impact_theme":[],"msr_research_lab":[],"msr_event":[],"msr_group":[396845],"msr_project":[432870,312002],"publication":[],"video":[],"download":[],"msr_publication_type":"inproceedings","related_content":{"projects":[{"ID":432870,"post_title":"Haptic Controllers & Rich Haptics for MR","post_name":"haptic-controllers","post_type":"msr-project","post_date":"2018-03-08 08:00:35","post_modified":"2020-12-23 06:58:19","post_status":"publish","permalink":"https:\/\/www.microsoft.com\/en-us\/research\/project\/haptic-controllers\/","post_excerpt":"We have been exploring a number of ways in which technology can generate a wide range of haptic sensations that may fit within held Virtual Reality controllers, not unlike the ones currently being used by consumers. Enabling users to touch and grasp virtual objects, feel the sliding of their fingertips on the surface of the objects and more. The ultimate goal: Allowing users to interact with the virtual digital world, in more natural ways than…","_links":{"self":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-project\/432870"}]}},{"ID":312002,"post_title":"Rich Haptic Feedback in Virtual Reality","post_name":"rich-haptic-feedback-in-virtual-reality","post_type":"msr-project","post_date":"2016-10-27 13:53:37","post_modified":"2020-12-01 18:11:13","post_status":"publish","permalink":"https:\/\/www.microsoft.com\/en-us\/research\/project\/rich-haptic-feedback-in-virtual-reality\/","post_excerpt":"Publications Lung-Pan Chang, Eyal Ofek, Christian Holz, Hrvoje Benko & Andrew D. Wilson Sparse Haptic Proxy: Touch Feedback in Virtual Environments Using a General Passive Prop In proceedings of ACM CHI 2017 PDF \u00a0 Video   Hrvoje Benko, Christian Holz, Mike Sinclair, and Eyal Ofek NormalTouch and TextureTouch: High-fidelity 3D Haptic Shape Rendering on Handheld Virtual Reality Controllers. In proceedings of ACM UIST 2016 PDF \u00a0 Video   Mahdi Azmandian, Mark Hancock, Hrvoje Benko, Eyal…","_links":{"self":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-project\/312002"}]}}]},"_links":{"self":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-research-item\/168529","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-research-item"}],"about":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/types\/msr-research-item"}],"version-history":[{"count":2,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-research-item\/168529\/revisions"}],"predecessor-version":[{"id":464562,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-research-item\/168529\/revisions\/464562"}],"wp:attachment":[{"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/media?parent=168529"}],"wp:term":[{"taxonomy":"msr-content-type","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-content-type?post=168529"},{"taxonomy":"msr-research-highlight","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-research-highlight?post=168529"},{"taxonomy":"msr-research-area","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/research-area?post=168529"},{"taxonomy":"msr-publication-type","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-publication-type?post=168529"},{"taxonomy":"msr-product-type","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-product-type?post=168529"},{"taxonomy":"msr-focus-area","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-focus-area?post=168529"},{"taxonomy":"msr-platform","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-platform?post=168529"},{"taxonomy":"msr-download-source","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-download-source?post=168529"},{"taxonomy":"msr-locale","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-locale?post=168529"},{"taxonomy":"msr-post-option","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-post-option?post=168529"},{"taxonomy":"msr-field-of-study","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-field-of-study?post=168529"},{"taxonomy":"msr-conference","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-conference?post=168529"},{"taxonomy":"msr-journal","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-journal?post=168529"},{"taxonomy":"msr-impact-theme","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-impact-theme?post=168529"},{"taxonomy":"msr-pillar","embeddable":true,"href":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/wp\/v2\/msr-pillar?post=168529"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}