{"id":168796,"date":"2015-12-01T00:00:00","date_gmt":"2015-12-01T00:00:00","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/msr-research-item\/fast-convergence-of-regularized-learning-in-games\/"},"modified":"2018-10-16T22:25:15","modified_gmt":"2018-10-17T05:25:15","slug":"fast-convergence-of-regularized-learning-in-games","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/fast-convergence-of-regularized-learning-in-games\/","title":{"rendered":"Fast Convergence of Regularized Learning in Games"},"content":{"rendered":"

We show that natural classes of regularized learning algorithms with a form of recency bias achieve faster convergence rates to approximate efficiency and to coarse correlated equilibria in multiplayer normal form games. When each player in a game uses an algorithm from our class, their individual regret decays at O(T\u22123\/4), while the sum of utilities converges to an approximate optimum at O(T\u22121)–an improvement upon the worst case O(T\u22121\/2) rates. We show a black-box reduction for any algorithm in the class to achieve O~(T\u22121\/2) rates against an adversary, while maintaining the faster rates against algorithms in the class. Our results extend those of [Rakhlin and Shridharan 2013] and [Daskalakis et al. 2014], who only analyzed two-player zero-sum games for specific algorithms. <\/p>\n","protected":false},"excerpt":{"rendered":"

We show that natural classes of regularized learning algorithms with a form of recency bias achieve faster convergence rates to approximate efficiency and to coarse correlated equilibria in multiplayer normal form games. When each player in a game uses an algorithm from our class, their individual regret decays at O(T\u22123\/4), while the sum of utilities […]<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"footnotes":""},"msr-content-type":[3],"msr-research-highlight":[],"research-area":[13556],"msr-publication-type":[193716],"msr-product-type":[],"msr-focus-area":[],"msr-platform":[],"msr-download-source":[],"msr-locale":[268875],"msr-field-of-study":[],"msr-conference":[],"msr-journal":[],"msr-impact-theme":[],"msr-pillar":[],"class_list":["post-168796","msr-research-item","type-msr-research-item","status-publish","hentry","msr-research-area-artificial-intelligence","msr-locale-en_us"],"msr_publishername":"","msr_edition":"Advances in Neural Information Processing Systems 28 (NIPS 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