{"id":238331,"date":"2016-07-11T10:00:00","date_gmt":"2016-07-11T17:00:00","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/msr-research-item\/deep-reinforcement-learning-with-a-natural-language-action-space\/"},"modified":"2018-10-16T20:06:42","modified_gmt":"2018-10-17T03:06:42","slug":"deep-reinforcement-learning-natural-language-action-space","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/deep-reinforcement-learning-natural-language-action-space\/","title":{"rendered":"Deep Reinforcement Learning with a Natural Language Action Space"},"content":{"rendered":"
This paper introduces a novel architecture for reinforcement learning with deep neural networks designed to handle state and action spaces characterized by natural language, as found in text-based games. Termed a deep reinforcement relevance network (DRRN), the architecture represents action and state spaces with separate embedding vectors, which are combined with an interaction function to approximate the Q-function in reinforcement learning. We evaluate the DRRN on two popular text games, showing superior performance over other deep Q-learning architectures. Experiments with paraphrased action descriptions show that the model is extracting meaning rather than simply memorizing strings of text.<\/p>\n","protected":false},"excerpt":{"rendered":"
This paper introduces a novel architecture for reinforcement learning with deep neural networks designed to handle state and action spaces characterized by natural language, as found in text-based games. Termed a deep reinforcement relevance network (DRRN), the architecture represents action and state spaces with separate embedding vectors, which are combined with an interaction function to 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