{"id":255735,"date":"2016-05-07T05:55:50","date_gmt":"2016-05-07T12:55:50","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?post_type=msr-research-item&p=255735"},"modified":"2018-10-16T20:20:30","modified_gmt":"2018-10-17T03:20:30","slug":"swimtrain-exploring-exergame-design-group-fitness-swimming","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/swimtrain-exploring-exergame-design-group-fitness-swimming\/","title":{"rendered":"SwimTrain: Exploring Exergame Design for Group Fitness Swimming"},"content":{"rendered":"
We explore design opportunities for using interactive technologies to enrich group fitness exercises, such as group spinning and swimming, in which an instructor guides a workout program and members synchronously perform a shared physical activity. As a case study, we investigate group fitness swimming. The design challenge is to coordinate a large group of people by considering trade-offs between social awareness and information overload. Our resulting group fitness swimming game, SwimTrain, allows a group of people to have localized synchronous interactions over a virtual space. The game uses competitive and cooperative phases to help group members acquire group-wide awareness. The results of our user study showed that SwimTrain provides socially-enriched swimming experiences, motivates swimmers to follow a training regimen and exert more intensely, and allows strategic game play dealing with skill differences among swimmers. Consequently, we propose several practical considerations for designing group fitness exergames.<\/p>\n","protected":false},"excerpt":{"rendered":"
We explore design opportunities for using interactive technologies to enrich group fitness exercises, such as group spinning and swimming, in which an instructor guides a workout program and members synchronously perform a shared physical activity. As a case study, we investigate group fitness swimming. The design challenge is to coordinate a large group of people […]<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","footnotes":""},"msr-content-type":[3],"msr-research-highlight":[],"research-area":[13554],"msr-publication-type":[193716],"msr-product-type":[],"msr-focus-area":[],"msr-platform":[],"msr-download-source":[],"msr-locale":[268875],"msr-post-option":[],"msr-field-of-study":[],"msr-conference":[],"msr-journal":[],"msr-impact-theme":[],"msr-pillar":[],"class_list":["post-255735","msr-research-item","type-msr-research-item","status-publish","hentry","msr-research-area-human-computer-interaction","msr-locale-en_us"],"msr_publishername":"ACM","msr_edition":"2016 CHI Conference on Human Factors in Computing Systems (CHI 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