{"id":306833,"date":"2016-10-17T13:04:03","date_gmt":"2016-10-17T20:04:03","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?post_type=msr-research-item&p=306833"},"modified":"2019-09-25T12:28:34","modified_gmt":"2019-09-25T19:28:34","slug":"kidsroom-perceptually-based-interactive-immersive-story-environment","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/kidsroom-perceptually-based-interactive-immersive-story-environment\/","title":{"rendered":"The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment"},"content":{"rendered":"
The KidsRoom is a perceptually-based, interactive, narrative playspace for children. Images, music, narration, light, and sound effects are used to transform a normal child\u2019s bedroom into a fantasy land where children are guided through a reactive adventure story. The fully automated system was designed with the following goals: (1) to keep the focus of user action and interaction in the physical and not virtual space; (2) to permit multiple, collaborating people to simultaneously engage in an interactive experience combining both real and virtual objects; (3) to use computer-vision algorithms to identify activity in the space without requiring the participants to wear any special clothing or devices; (4) to use narrative to constrain the perceptual recognition, and to use perceptual recognition to allow participants to drive the narrative; and (5) to create a truly immersive and interactive room environment.<\/p>\n
We believe the KidsRoom is the first multi-person, fully-automated, interactive, narrative environment ever constructed using non-encumbering sensors. This paper describes the KidsRoom, the technology that makes it work, and the issues that were raised during the system\u2019s development.1<\/p>\n","protected":false},"excerpt":{"rendered":"
The KidsRoom is a perceptually-based, interactive, narrative playspace for children. Images, music, narration, light, and sound effects are used to transform a normal child\u2019s bedroom into a fantasy land where children are guided through a reactive adventure story. The fully automated system was designed with the following goals: (1) to keep the focus of user […]<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","footnotes":""},"msr-content-type":[3],"msr-research-highlight":[],"research-area":[13561,13562,13554],"msr-publication-type":[193715],"msr-product-type":[],"msr-focus-area":[],"msr-platform":[],"msr-download-source":[],"msr-locale":[268875],"msr-post-option":[],"msr-field-of-study":[],"msr-conference":[],"msr-journal":[],"msr-impact-theme":[],"msr-pillar":[],"class_list":["post-306833","msr-research-item","type-msr-research-item","status-publish","hentry","msr-research-area-algorithms","msr-research-area-computer-vision","msr-research-area-human-computer-interaction","msr-locale-en_us"],"msr_publishername":"","msr_edition":"","msr_affiliation":"","msr_published_date":"1999-8-1","msr_host":"","msr_duration":"","msr_version":"","msr_speaker":"","msr_other_contributors":"","msr_booktitle":"","msr_pages_string":"","msr_chapter":"","msr_isbn":"","msr_journal":"Presence: Teleoperators and Virtual Environments","msr_volume":"8","msr_number":"","msr_editors":"","msr_series":"","msr_issue":"","msr_organization":"","msr_how_published":"","msr_notes":"","msr_highlight_text":"","msr_release_tracker_id":"","msr_original_fields_of_study":"","msr_download_urls":"","msr_external_url":"","msr_secondary_video_url":"","msr_longbiography":"","msr_microsoftintellectualproperty":1,"msr_main_download":"306836","msr_publicationurl":"","msr_doi":"","msr_publication_uploader":[{"type":"file","viewUrl":"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2016\/10\/kidsroom.pdf","id":"306836","title":"kidsroom","label_id":"243109","label":0}],"msr_related_uploader":"","msr_attachments":[],"msr-author-ordering":[{"type":"text","value":"Aaron F. Bobick","user_id":0,"rest_url":false},{"type":"text","value":"Stephen S. Intille","user_id":0,"rest_url":false},{"type":"text","value":"James W. Davis","user_id":0,"rest_url":false},{"type":"text","value":"Freedom Baird","user_id":0,"rest_url":false},{"type":"text","value":"Claudio S. Pinhanez","user_id":0,"rest_url":false},{"type":"text","value":"Lee W. Campbell","user_id":0,"rest_url":false},{"type":"text","value":"Yuri A. Ivanov","user_id":0,"rest_url":false},{"type":"text","value":"Arjan Schutte","user_id":0,"rest_url":false},{"type":"edited_text","value":"Andrew D. Wilson","user_id":31159,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=Andrew D. 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