{"id":317726,"date":"2016-11-07T15:25:41","date_gmt":"2016-11-07T23:25:41","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?post_type=msr-research-item&p=317726"},"modified":"2018-10-16T20:10:15","modified_gmt":"2018-10-17T03:10:15","slug":"making-gestural-input-arm-worn-inertial-sensors-practical","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/making-gestural-input-arm-worn-inertial-sensors-practical\/","title":{"rendered":"Making Gestural Input from Arm-Worn Inertial Sensors More Practical"},"content":{"rendered":"

Gestural input can greatly improve computing experiences away from the desktop, and has the potential to provide always-available access to computing. Specifically, accelerometers and gyroscopes worn on the arm (e.g., in a wristwatch) can sense arm gestures, enabling natural input in untethered scenarios. Two core components of any gesture recognition system are detecting when a gesture is occurring and classifying which gesture a person has performed. In previous work, accurate detection has required significant computation, and high-accuracy classification has come at the cost of training the system on a per-user basis. In this note, we present a gesture detection method whose computational complexity does not depend on the duration of the gesture, and describe a novel method for recognizing gestures with only a single example from a new user<\/p>\n","protected":false},"excerpt":{"rendered":"

Gestural input can greatly improve computing experiences away from the desktop, and has the potential to provide always-available access to computing. Specifically, accelerometers and gyroscopes worn on the arm (e.g., in a wristwatch) can sense arm gestures, enabling natural input in untethered scenarios. Two core components of any gesture recognition system are detecting when a […]<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"_classifai_error":"","footnotes":""},"msr-content-type":[3],"msr-research-highlight":[],"research-area":[13562,13554],"msr-publication-type":[193716],"msr-product-type":[],"msr-focus-area":[],"msr-platform":[],"msr-download-source":[],"msr-locale":[268875],"msr-post-option":[],"msr-field-of-study":[],"msr-conference":[],"msr-journal":[],"msr-impact-theme":[],"msr-pillar":[],"class_list":["post-317726","msr-research-item","type-msr-research-item","status-publish","hentry","msr-research-area-computer-vision","msr-research-area-human-computer-interaction","msr-locale-en_us"],"msr_publishername":"ACM","msr_edition":"CHI '12 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems","msr_affiliation":"","msr_published_date":"2012-05-05","msr_host":"","msr_duration":"","msr_version":"","msr_speaker":"","msr_other_contributors":"","msr_booktitle":"","msr_pages_string":"1747-1750","msr_chapter":"","msr_isbn":"978-1-4503-1015-4","msr_journal":"","msr_volume":"","msr_number":"","msr_editors":"","msr_series":"","msr_issue":"","msr_organization":"","msr_how_published":"","msr_notes":"","msr_highlight_text":"","msr_release_tracker_id":"","msr_original_fields_of_study":"","msr_download_urls":"","msr_external_url":"","msr_secondary_video_url":"","msr_longbiography":"","msr_microsoftintellectualproperty":1,"msr_main_download":"317729","msr_publicationurl":"","msr_doi":"10.1145\/2207676.2208304","msr_publication_uploader":[{"type":"file","title":"kratzgestureschi2012","viewUrl":"https:\/\/www.microsoft.com\/en-us\/research\/wp-content\/uploads\/2016\/11\/KratzGesturesCHI2012.pdf","id":317729,"label_id":0},{"type":"doi","title":"10.1145\/2207676.2208304","viewUrl":false,"id":false,"label_id":0}],"msr_related_uploader":"","msr_attachments":[],"msr-author-ordering":[{"type":"text","value":"Louis Kratz","user_id":0,"rest_url":false},{"type":"user_nicename","value":"ssaponas","user_id":33715,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=ssaponas"},{"type":"user_nicename","value":"dan","user_id":31522,"rest_url":"https:\/\/www.microsoft.com\/en-us\/research\/wp-json\/microsoft-research\/v1\/researchers?person=dan"}],"msr_impact_theme":[],"msr_research_lab":[],"msr_event":[],"msr_group":[],"msr_project":[326090],"publication":[],"video":[],"download":[],"msr_publication_type":"inproceedings","related_content":{"projects":[{"ID":326090,"post_title":"Always-Available Mobile Interfaces","post_name":"always-available-mobile-interfaces","post_type":"msr-project","post_date":"2016-11-28 10:05:34","post_modified":"2021-05-09 12:02:09","post_status":"publish","permalink":"https:\/\/www.microsoft.com\/en-us\/research\/project\/always-available-mobile-interfaces\/","post_excerpt":"We have continually evolved computing to not only be more efficient, but also more accessible, more of the time (and place), and to more people. We have progressed from batch computing with punch cards, to interactive command line systems, to mouse-based graphical user interfaces, and more recently to mobile computing. Each of these paradigm shifts has drastically changed the way we use technology for work and life, often in unpredictable and profound ways. 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