{"id":322127,"date":"2016-11-15T12:05:00","date_gmt":"2016-11-15T20:05:00","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?post_type=msr-research-item&p=322127"},"modified":"2018-10-16T20:14:48","modified_gmt":"2018-10-17T03:14:48","slug":"build-embodiment-lab-achieving-body-representation-illusions-virtual-reality","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/build-embodiment-lab-achieving-body-representation-illusions-virtual-reality\/","title":{"rendered":"How to build an embodiment lab: achieving body representation illusions in virtual reality"},"content":{"rendered":"

Advances in computer graphics algorithms and virtual reality (VR) systems, together with the reduction in cost of associated equipment, have led scientists to consider VR as a useful tool for conducting experimental studies in fields such as neuroscience and experimental psychology. In particular virtual body ownership, where the feeling of ownership over a virtual body is elicited in the participant, has become a useful tool in the study of body representation in cognitive neuroscience and psychology, concerning how the brain represents the body. Although VR has been shown to be a useful tool for exploring body ownership illusions, integrating the various technologies necessary for such a system can be daunting. In this paper, we discuss the technical infrastructure necessary to achieve virtual embodiment. We describe a basic VR system and how it may be used for this purpose, and then extend this system with the introduction of real-time motion capture, a simple haptics system and the integration of physiological and brain electrical activity recordings.<\/p>\n","protected":false},"excerpt":{"rendered":"

Advances in computer graphics algorithms and virtual reality (VR) systems, together with the reduction in cost of associated equipment, have led scientists to consider VR as a useful tool for conducting experimental studies in fields such as neuroscience and experimental psychology. In particular virtual body ownership, where the feeling of ownership over a virtual body […]<\/p>\n","protected":false},"featured_media":441345,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"footnotes":""},"msr-content-type":[3],"msr-research-highlight":[],"research-area":[13551],"msr-publication-type":[193715],"msr-product-type":[],"msr-focus-area":[],"msr-platform":[],"msr-download-source":[],"msr-locale":[268875],"msr-field-of-study":[],"msr-conference":[],"msr-journal":[],"msr-impact-theme":[],"msr-pillar":[],"class_list":["post-322127","msr-research-item","type-msr-research-item","status-publish","has-post-thumbnail","hentry","msr-research-area-graphics-and-multimedia","msr-locale-en_us"],"msr_publishername":"Frontiers","msr_edition":"Frontiers in Robotics and 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