{"id":330857,"date":"2012-05-16T11:47:40","date_gmt":"2012-05-16T18:47:40","guid":{"rendered":"https:\/\/www.microsoft.com\/en-us\/research\/?post_type=msr-research-item&p=330857"},"modified":"2018-10-16T22:08:07","modified_gmt":"2018-10-17T05:08:07","slug":"doodling-gaming-paradigm-generating-language-data","status":"publish","type":"msr-research-item","link":"https:\/\/www.microsoft.com\/en-us\/research\/publication\/doodling-gaming-paradigm-generating-language-data\/","title":{"rendered":"Doodling: A Gaming Paradigm for Generating Language Data"},"content":{"rendered":"

With the advent of the increasingly participatory Internet and the growing power of the crowd, \u201cSerious Games\u201d have proven to be a fertile approach for gathering task-specific natural language data at very low cost. In this paper we outline a game we call Doodling, based on the sketch-and convey <\/i>metaphor used in the popular board game Pictionary \u00ae2, with the goal of generating useful natural language data. We explore whether such a paradigm can be successfully extended for conveying more complex syntactic and semantic constructs than the words or short phrases typically used in the board game. Through a series of user experiments, we show that this is indeed the case, and that valuable parallel language data may be produced as a byproduct. In addition, we explore extensions to this paradigm along two axes \u2013 going online (vs. face-to-face) and going cross-lingual. The results in each of the sets of experiments confirm the potential of Doodling game to generate data in large quantities and across languages, and thus provide a new means of developing data sets and technologies for resource-poor languages.<\/p>\n","protected":false},"excerpt":{"rendered":"

With the advent of the increasingly participatory Internet and the growing power of the crowd, \u201cSerious Games\u201d have proven to be a fertile approach for gathering task-specific natural language data at very low cost. In this paper we outline a game we call Doodling, based on the sketch-and convey metaphor used in the popular board […]<\/p>\n","protected":false},"featured_media":0,"template":"","meta":{"msr-url-field":"","msr-podcast-episode":"","msrModifiedDate":"","msrModifiedDateEnabled":false,"ep_exclude_from_search":false,"footnotes":""},"msr-content-type":[3],"msr-research-highlight":[],"research-area":[13551],"msr-publication-type":[193716],"msr-product-type":[],"msr-focus-area":[],"msr-platform":[],"msr-download-source":[],"msr-locale":[268875],"msr-field-of-study":[],"msr-conference":[],"msr-journal":[],"msr-impact-theme":[],"msr-pillar":[],"class_list":["post-330857","msr-research-item","type-msr-research-item","status-publish","hentry","msr-research-area-graphics-and-multimedia","msr-locale-en_us"],"msr_publishername":"","msr_edition":"Proceedings of the Human Computation Workshop 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